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authorXTZGZoReX <none@none>2010-08-08 05:25:45 +0200
committerXTZGZoReX <none@none>2010-08-08 05:25:45 +0200
commit9083271a2f29326ae91a3239b972ca63513169f6 (patch)
tree4b28f5c0c3cb4d447140743bd413402a7c685f8d /src/server/game/Maps/MapManager.cpp
parent93fc24ece91443225bbecf9f3cb59658194dcbf3 (diff)
* Some singleton renames for consistency:
accmgr -> AccountMgr objmgr -> ObjectMgr auctionmgr -> sAuctionMgr spellmgr -> sSpellMgr CreatureEAI_Mgr -> sEventAIMgr achievementmgr -> sAchievementMgr gameeventmgr -> sGameEventMgr sInstanceSaveManager -> sInstanceSaveMgr poolhandler -> sPoolMgr --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Maps/MapManager.cpp')
-rw-r--r--src/server/game/Maps/MapManager.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index e4d8a601656..eeafda9b8b0 100644
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -164,7 +164,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
if (!entry->IsDungeon())
return true;
- InstanceTemplate const* instance = objmgr.GetInstanceTemplate(mapid);
+ InstanceTemplate const* instance = sObjectMgr.GetInstanceTemplate(mapid);
if (!instance)
return false;
@@ -214,7 +214,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
if (instance_map == mapid)
break;
- InstanceTemplate const* instance = objmgr.GetInstanceTemplate(instance_map);
+ InstanceTemplate const* instance = sObjectMgr.GetInstanceTemplate(instance_map);
instance_map = instance ? instance->parent : 0;
}
while (instance_map);
@@ -253,7 +253,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
}
//Other requirements
- return player->Satisfy(objmgr.GetAccessRequirement(mapid, targetDifficulty), mapid, true);
+ return player->Satisfy(sObjectMgr.GetAccessRequirement(mapid, targetDifficulty), mapid, true);
}
void MapManager::Update(uint32 diff)
@@ -300,7 +300,7 @@ bool MapManager::ExistMapAndVMap(uint32 mapid, float x,float y)
bool MapManager::IsValidMAP(uint32 mapid)
{
MapEntry const* mEntry = sMapStore.LookupEntry(mapid);
- return mEntry && (!mEntry->IsDungeon() || objmgr.GetInstanceTemplate(mapid));
+ return mEntry && (!mEntry->IsDungeon() || sObjectMgr.GetInstanceTemplate(mapid));
// TODO: add check for battleground template
}