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authormegamage <none@none.none>2011-10-18 10:53:34 -0400
committermegamage <none@none.none>2011-10-18 10:53:34 -0400
commitc29ff410015be2ef8c8c55ba3015940962ff56c3 (patch)
treed2b5b36bbf32bbb695ef0f1456a461294609fd06 /src/server/game/Maps/MapManager.cpp
parente3f8588a227cbf9108f396131a199d75868bf539 (diff)
Rename some classes in grid system.
Note: The naming of classes is still confusing. "cell" usually refers to class "Grid", and "grid" usually refers to class "NGrid". But it requires a lot of changes to clean this up.
Diffstat (limited to 'src/server/game/Maps/MapManager.cpp')
-rwxr-xr-xsrc/server/game/Maps/MapManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index 0b7abacad28..8b1c69362f2 100755
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -292,7 +292,7 @@ void MapManager::DoDelayedMovesAndRemoves()
bool MapManager::ExistMapAndVMap(uint32 mapid, float x, float y)
{
- GridPair p = Trinity::ComputeGridPair(x, y);
+ GridCoord p = Trinity::ComputeGridCoord(x, y);
int gx=63-p.x_coord;
int gy=63-p.y_coord;