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authorShauren <shauren.trinity@gmail.com>2015-02-25 00:13:14 +0100
committerShauren <shauren.trinity@gmail.com>2015-04-28 21:19:46 +0200
commitca83e14f8b141fab0a13e08f48fca6c1ace0c4c7 (patch)
tree68487de0cd291b6aba9131a4eade228433f05d99 /src/server/game/Maps/MapManager.cpp
parent455ef1a64af14ee249e270b451f67f552ba3605a (diff)
Core/Entities: Reworked guid scopes
* Added ObjectGuid traits to easily access whether guid type can be generated globally (ObjectMgr) or not * This adds separate (per map) guid sequences depending on object type * Ported map object container from cmangos/mangos-wotlk@a2d396eb0bb195efc460944dd4e0fab2a858b300 * Added type container visitor for TypeUnorderedMapContainer * Implemented helper function to erase unique pairs from multimap containers * Moved object storage of all objects except players and transports to map level * Added containers linking database spawn id with creature/gameobject in world * Renamed DBTableGuid to spawnId * Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables * Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
Diffstat (limited to 'src/server/game/Maps/MapManager.cpp')
-rw-r--r--src/server/game/Maps/MapManager.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index d49bde4415d..e18a98e8429 100644
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -81,6 +81,7 @@ Map* MapManager::CreateBaseMap(uint32 id)
{
map = new Map(id, i_gridCleanUpDelay, 0, DIFFICULTY_NONE);
map->LoadRespawnTimes();
+ map->LoadCorpseData();
}
i_maps[id] = map;
@@ -253,8 +254,6 @@ void MapManager::Update(uint32 diff)
for (iter = i_maps.begin(); iter != i_maps.end(); ++iter)
iter->second->DelayedUpdate(uint32(i_timer.GetCurrent()));
- sObjectAccessor->Update(uint32(i_timer.GetCurrent()));
-
i_timer.SetCurrent(0);
}