diff options
author | Shauren <shauren.trinity@gmail.com> | 2015-09-28 17:20:27 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2015-09-28 17:20:27 +0200 |
commit | cd27fd38b93884797c094a82dc7beb0498e2f124 (patch) | |
tree | f4bb0ff6baf13e90bfb51697ceb3161253437d06 /src/server/game/Maps/MapManager.cpp | |
parent | 3bc3b67a8fae059e1019446b09882dfa7fcd11a0 (diff) |
Core/Maps: Moved corpse management to map level
Diffstat (limited to 'src/server/game/Maps/MapManager.cpp')
-rw-r--r-- | src/server/game/Maps/MapManager.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp index 5cb3a2c26c5..bfaa9c588b9 100644 --- a/src/server/game/Maps/MapManager.cpp +++ b/src/server/game/Maps/MapManager.cpp @@ -163,10 +163,10 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck) if (!player->IsAlive()) { - if (Corpse* corpse = player->GetCorpse()) + if (player->HasCorpse()) { // let enter in ghost mode in instance that connected to inner instance with corpse - uint32 corpseMap = corpse->GetMapId(); + uint32 corpseMap = player->GetCorpseLocation().GetMapId(); do { if (corpseMap == mapid) @@ -183,9 +183,8 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck) TC_LOG_DEBUG("maps", "MAP: Player '%s' does not have a corpse in instance '%s' and cannot enter.", player->GetName().c_str(), mapName); return false; } + TC_LOG_DEBUG("maps", "MAP: Player '%s' has corpse in instance '%s' and can enter.", player->GetName().c_str(), mapName); - player->ResurrectPlayer(0.5f, false); - player->SpawnCorpseBones(); } else TC_LOG_DEBUG("maps", "Map::CanPlayerEnter - player '%s' is dead but does not have a corpse!", player->GetName().c_str()); |