diff options
author | Shauren <shauren.trinity@gmail.com> | 2013-10-16 18:37:29 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2013-10-16 18:37:29 +0200 |
commit | ce55647c415b710c6b440d96c2f26ebbc06c1d6e (patch) | |
tree | 515af245894c37aa76c590b6e602eb4e398d68be /src/server/game/Maps/MapManager.cpp | |
parent | 53cc37bceca9ce7de1b9839251ccc809ebf768b6 (diff) |
Core/Transports
* Rewritten path generation, now uses splines - timers are a lot more accurate now
* Implemented stopping transports
* Implemented spawning transports in instances
* Implemented spawning gameobjects as transport passengers
* Transport passengers are now stored in creature/gameobject table using gameobject_template.data6 from transport's template as map id
Diffstat (limited to 'src/server/game/Maps/MapManager.cpp')
-rw-r--r-- | src/server/game/Maps/MapManager.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp index 60ebd3f8699..5aa8b85fbca 100644 --- a/src/server/game/Maps/MapManager.cpp +++ b/src/server/game/Maps/MapManager.cpp @@ -292,8 +292,6 @@ void MapManager::Update(uint32 diff) iter->second->DelayedUpdate(uint32(i_timer.GetCurrent())); sObjectAccessor->Update(uint32(i_timer.GetCurrent())); - for (TransportSet::iterator itr = m_Transports.begin(); itr != m_Transports.end(); ++itr) - (*itr)->Update(uint32(i_timer.GetCurrent())); i_timer.SetCurrent(0); } @@ -326,12 +324,6 @@ bool MapManager::IsValidMAP(uint32 mapid, bool startUp) void MapManager::UnloadAll() { - for (TransportSet::iterator i = m_Transports.begin(); i != m_Transports.end(); ++i) - { - (*i)->RemoveFromWorld(); - delete *i; - } - for (MapMapType::iterator iter = i_maps.begin(); iter != i_maps.end();) { iter->second->UnloadAll(); |