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authorIntel <chemicstry@gmail.com>2014-11-05 23:33:56 +0200
committerIntel <chemicstry@gmail.com>2014-11-05 23:33:56 +0200
commite1cb43e831d017f7b0e047737d8983189d24f734 (patch)
treec5e3a625fb9b045078e19c32479d54e01b02e5ab /src/server/game/Maps/MapManager.cpp
parent78d54f9da6d2364a3d4b56901d11a44b5b57fcc5 (diff)
Core/DataStores: Fixed build after rename
Diffstat (limited to 'src/server/game/Maps/MapManager.cpp')
-rw-r--r--src/server/game/Maps/MapManager.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index 9297e2a3d6a..ac9e5918442 100644
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -135,7 +135,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
Difficulty targetDifficulty, requestedDifficulty;
targetDifficulty = requestedDifficulty = player->GetDifficulty(entry->IsRaid());
// Get the highest available difficulty if current setting is higher than the instance allows
- MapDifficulty const* mapDiff = GetDownscaledMapDifficultyData(entry->MapID, targetDifficulty);
+ MapDifficulty const* mapDiff = GetDownscaledMapDifficultyData(entry->ID, targetDifficulty);
if (!mapDiff)
{
player->SendTransferAborted(mapid, TRANSFER_ABORT_DIFFICULTY, requestedDifficulty);
@@ -146,7 +146,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
if (player->IsGameMaster())
return true;
- char const* mapName = entry->name;
+ char const* mapName = entry->MapName_lang;
Group* group = player->GetGroup();
if (entry->IsRaid())