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authorJeremy <Golrag@users.noreply.github.com>2023-11-14 18:40:39 +0100
committerGitHub <noreply@github.com>2023-11-14 18:40:39 +0100
commite72bde5236d41a7f66abb25ce9e118eeb1c5aa92 (patch)
tree312d90d3dde899b05c59f95e0ac3f7c4fdfeb51a /src/server/game/Maps/MapManager.cpp
parent740136af41c60787ca84d5819cf7503d69def073 (diff)
Core/BattlegroundMap: Load all cells when created & mark all creatures as active (#29410)
Diffstat (limited to 'src/server/game/Maps/MapManager.cpp')
-rw-r--r--src/server/game/Maps/MapManager.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index 0c2d686d10d..40ac78eaff3 100644
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -122,6 +122,10 @@ BattlegroundMap* MapManager::CreateBattleground(uint32 mapId, uint32 instanceId,
ASSERT(map->IsBattlegroundOrArena());
map->SetBG(bg);
bg->SetBgMap(map);
+
+ if (sWorld->getBoolConfig(CONFIG_BATTLEGROUNDMAP_LOAD_GRIDS))
+ map->LoadAllCells();
+
return map;
}