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authorleak <leak@bitmx.net>2014-07-01 00:54:09 +0200
committerleak <leak@bitmx.net>2014-07-01 00:54:09 +0200
commit029bad6698df6ac9556fe308342e616f4a7a8cc7 (patch)
tree01142dad7e748aba7799b9c296ccc4cf11db886f /src/server/game/Maps/MapManager.h
parentd39a013b6b979a5158bf86c37a197cb902b2c2f9 (diff)
Replaced all remaining ACE based Singletons
Replaced ACE base AutoPtr class with shared_ptr Note: worldserver currently broken due to MapUpdater threading failure (ACE ofc, what else could it be)
Diffstat (limited to 'src/server/game/Maps/MapManager.h')
-rw-r--r--src/server/game/Maps/MapManager.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Maps/MapManager.h b/src/server/game/Maps/MapManager.h
index 91becb88dfe..990d5e80c1a 100644
--- a/src/server/game/Maps/MapManager.h
+++ b/src/server/game/Maps/MapManager.h
@@ -24,18 +24,18 @@
#include "GridStates.h"
#include "MapUpdater.h"
-#include <ace/Singleton.h>
-#include <ace/Thread_Mutex.h>
-
-
class Transport;
struct TransportCreatureProto;
class MapManager
{
- friend class ACE_Singleton<MapManager, ACE_Thread_Mutex>;
-
public:
+ static MapManager* instance()
+ {
+ static MapManager* instance = new MapManager();
+ return instance;
+ }
+
Map* CreateBaseMap(uint32 mapId);
Map* FindBaseNonInstanceMap(uint32 mapId) const;
Map* CreateMap(uint32 mapId, Player* player);
@@ -150,5 +150,5 @@ class MapManager
uint32 _nextInstanceId;
MapUpdater m_updater;
};
-#define sMapMgr ACE_Singleton<MapManager, ACE_Thread_Mutex>::instance()
+#define sMapMgr MapManager::instance()
#endif