diff options
author | leak <leak@bitmx.net> | 2014-07-01 00:54:09 +0200 |
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committer | leak <leak@bitmx.net> | 2014-07-01 00:54:09 +0200 |
commit | 029bad6698df6ac9556fe308342e616f4a7a8cc7 (patch) | |
tree | 01142dad7e748aba7799b9c296ccc4cf11db886f /src/server/game/Maps/MapManager.h | |
parent | d39a013b6b979a5158bf86c37a197cb902b2c2f9 (diff) |
Replaced all remaining ACE based Singletons
Replaced ACE base AutoPtr class with shared_ptr
Note: worldserver currently broken due to MapUpdater threading failure (ACE ofc, what else could it be)
Diffstat (limited to 'src/server/game/Maps/MapManager.h')
-rw-r--r-- | src/server/game/Maps/MapManager.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Maps/MapManager.h b/src/server/game/Maps/MapManager.h index 91becb88dfe..990d5e80c1a 100644 --- a/src/server/game/Maps/MapManager.h +++ b/src/server/game/Maps/MapManager.h @@ -24,18 +24,18 @@ #include "GridStates.h" #include "MapUpdater.h" -#include <ace/Singleton.h> -#include <ace/Thread_Mutex.h> - - class Transport; struct TransportCreatureProto; class MapManager { - friend class ACE_Singleton<MapManager, ACE_Thread_Mutex>; - public: + static MapManager* instance() + { + static MapManager* instance = new MapManager(); + return instance; + } + Map* CreateBaseMap(uint32 mapId); Map* FindBaseNonInstanceMap(uint32 mapId) const; Map* CreateMap(uint32 mapId, Player* player); @@ -150,5 +150,5 @@ class MapManager uint32 _nextInstanceId; MapUpdater m_updater; }; -#define sMapMgr ACE_Singleton<MapManager, ACE_Thread_Mutex>::instance() +#define sMapMgr MapManager::instance() #endif |