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authorr00ty-tc <r00ty-tc@users.noreply.github.com>2017-05-07 21:48:41 +0100
committerTreeston <treeston.mmoc@gmail.com>2017-07-31 21:21:04 +0200
commit59db2eeea0a35028779fd76372ae06cc98c8086f (patch)
treea9532989868948cb309cb8d76a2e76a017fa9246 /src/server/game/Maps/MapManager.h
parentd24ce1739a799042d5a164794c09674227c8572c (diff)
Dynamic Creature/Go spawning:
- True blizzlike creature spawn/respawn behavior - new creature = new object - Toggleable spawn groups (with C++/SAI/command options to use them) - Custom feature: dynamic spawn rate scaling. Accelerates respawn rate based on players in the zone. - Backward compatibility mode (set via group and for summons) to support creatures/gos that currently don't work well with this (this should be removed once the exceptions are fixed) Fixes and closes #2858 Tags #8661 as fixable. Fixes and closes #13787 Fixes #15222.
Diffstat (limited to 'src/server/game/Maps/MapManager.h')
-rw-r--r--src/server/game/Maps/MapManager.h8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/server/game/Maps/MapManager.h b/src/server/game/Maps/MapManager.h
index e628a7030ae..96147c7ded7 100644
--- a/src/server/game/Maps/MapManager.h
+++ b/src/server/game/Maps/MapManager.h
@@ -44,16 +44,22 @@ class TC_GAME_API MapManager
Map const* m = const_cast<MapManager*>(this)->CreateBaseMap(mapid);
return m->GetAreaId(x, y, z);
}
+ uint32 GetAreaId(uint32 mapid, Position const& pos) const { return GetAreaId(mapid, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); }
+ uint32 GetAreaId(WorldLocation const& loc) const { return GetAreaId(loc.GetMapId(), loc); }
uint32 GetZoneId(uint32 mapid, float x, float y, float z) const
{
Map const* m = const_cast<MapManager*>(this)->CreateBaseMap(mapid);
return m->GetZoneId(x, y, z);
}
- void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, uint32 mapid, float x, float y, float z)
+ uint32 GetZoneId(uint32 mapid, Position const& pos) const { return GetZoneId(mapid, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); }
+ uint32 GetZoneId(WorldLocation const& loc) const { return GetZoneId(loc.GetMapId(), loc); }
+ void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, uint32 mapid, float x, float y, float z) const
{
Map const* m = const_cast<MapManager*>(this)->CreateBaseMap(mapid);
m->GetZoneAndAreaId(zoneid, areaid, x, y, z);
}
+ void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, uint32 mapid, Position const& pos) const { GetZoneAndAreaId(zoneid, areaid, mapid, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); }
+ void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, WorldLocation const& loc) const { GetZoneAndAreaId(zoneid, areaid, loc.GetMapId(), loc); }
void Initialize(void);
void Update(uint32);