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authorpete318 <pete318@hotmail.com>2015-07-25 16:34:19 +0000
committerr00ty <pete318@hotmail.com>2015-09-22 21:33:57 +0200
commitdcb7082277447c21b11c4a1d59f105fa342c172e (patch)
treecdfbcfb3f9019499f4c2ffe1540f88b13122e414 /src/server/game/Maps/MapManager.h
parent0427870585f873b724b068541a933cdd68fa35a0 (diff)
Map local guids 6.x -> 3.3.35:
Implemented: https://github.com/TrinityCore/TrinityCore/commit/ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7 https://github.com/TrinityCore/TrinityCore/commit/ee1c1b97be4492ecabe8b15ea6323fc37e4eaa8c https://github.com/TrinityCore/TrinityCore/commit/18e4ab6911468b829b0fc768e532a770263c3717 https://github.com/TrinityCore/TrinityCore/commit/bf37446b3c2ed73b4d3aa9e227d3eff5c53b378b https://github.com/TrinityCore/TrinityCore/commit/cb854a2b7bb7bd96cf9c4d1daf3789f797bf4db8 * This adds separate (per map) guid sequences depending on object type * Ported map object container from cmangos/mangos-wotlk@a2d396e * Added type container visitor for TypeUnorderedMapContainer * Implemented helper function to erase unique pairs from multimap containers * Moved object storage of all objects except players and transports to map level * Added containers linking database spawn id with creature/gameobject in world * Renamed DBTableGuid to spawnId * Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables * Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update * Added new function to return but not increment guid * Adjusted .debug loadcells to show low guid in map before/after load * Added debug messages for creature spawn/destroy, for map guid debugging * Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
Diffstat (limited to 'src/server/game/Maps/MapManager.h')
-rw-r--r--src/server/game/Maps/MapManager.h47
1 files changed, 47 insertions, 0 deletions
diff --git a/src/server/game/Maps/MapManager.h b/src/server/game/Maps/MapManager.h
index dc6c0bb642f..5b957e00281 100644
--- a/src/server/game/Maps/MapManager.h
+++ b/src/server/game/Maps/MapManager.h
@@ -21,6 +21,7 @@
#include "Object.h"
#include "Map.h"
+#include "MapInstanced.h"
#include "GridStates.h"
#include "MapUpdater.h"
@@ -125,6 +126,12 @@ class MapManager
MapUpdater * GetMapUpdater() { return &m_updater; }
+ template<typename Worker>
+ void DoForAllMaps(Worker&& worker);
+
+ template<typename Worker>
+ void DoForAllMapsWithMapId(uint32 mapId, Worker&& worker);
+
private:
typedef std::unordered_map<uint32, Map*> MapMapType;
typedef std::vector<bool> InstanceIds;
@@ -150,5 +157,45 @@ class MapManager
uint32 _nextInstanceId;
MapUpdater m_updater;
};
+
+template<typename Worker>
+void MapManager::DoForAllMaps(Worker&& worker)
+{
+ std::lock_guard<std::mutex> lock(_mapsLock);
+
+ for (auto& mapPair : i_maps)
+ {
+ Map* map = mapPair.second;
+ if (MapInstanced* mapInstanced = map->ToMapInstanced())
+ {
+ MapInstanced::InstancedMaps& instances = mapInstanced->GetInstancedMaps();
+ for (auto& instancePair : instances)
+ worker(instancePair.second);
+ }
+ else
+ worker(map);
+ }
+}
+
+template<typename Worker>
+inline void MapManager::DoForAllMapsWithMapId(uint32 mapId, Worker&& worker)
+{
+ std::lock_guard<std::mutex> lock(_mapsLock);
+
+ auto itr = i_maps.find(mapId);
+ if (itr != i_maps.end())
+ {
+ Map* map = itr->second;
+ if (MapInstanced* mapInstanced = map->ToMapInstanced())
+ {
+ MapInstanced::InstancedMaps& instances = mapInstanced->GetInstancedMaps();
+ for (auto& p : instances)
+ worker(p.second);
+ }
+ else
+ worker(map);
+ }
+}
+
#define sMapMgr MapManager::instance()
#endif