diff options
| author | pete318 <pete318@hotmail.com> | 2015-07-25 16:34:19 +0000 |
|---|---|---|
| committer | r00ty <pete318@hotmail.com> | 2015-09-22 21:33:57 +0200 |
| commit | dcb7082277447c21b11c4a1d59f105fa342c172e (patch) | |
| tree | cdfbcfb3f9019499f4c2ffe1540f88b13122e414 /src/server/game/Maps/MapManager.h | |
| parent | 0427870585f873b724b068541a933cdd68fa35a0 (diff) | |
Map local guids 6.x -> 3.3.35:
Implemented:
https://github.com/TrinityCore/TrinityCore/commit/ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7
https://github.com/TrinityCore/TrinityCore/commit/ee1c1b97be4492ecabe8b15ea6323fc37e4eaa8c
https://github.com/TrinityCore/TrinityCore/commit/18e4ab6911468b829b0fc768e532a770263c3717
https://github.com/TrinityCore/TrinityCore/commit/bf37446b3c2ed73b4d3aa9e227d3eff5c53b378b
https://github.com/TrinityCore/TrinityCore/commit/cb854a2b7bb7bd96cf9c4d1daf3789f797bf4db8
* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396e
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
* Added new function to return but not increment guid
* Adjusted .debug loadcells to show low guid in map before/after load
* Added debug messages for creature spawn/destroy, for map guid debugging
* Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
Diffstat (limited to 'src/server/game/Maps/MapManager.h')
| -rw-r--r-- | src/server/game/Maps/MapManager.h | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/src/server/game/Maps/MapManager.h b/src/server/game/Maps/MapManager.h index dc6c0bb642f..5b957e00281 100644 --- a/src/server/game/Maps/MapManager.h +++ b/src/server/game/Maps/MapManager.h @@ -21,6 +21,7 @@ #include "Object.h" #include "Map.h" +#include "MapInstanced.h" #include "GridStates.h" #include "MapUpdater.h" @@ -125,6 +126,12 @@ class MapManager MapUpdater * GetMapUpdater() { return &m_updater; } + template<typename Worker> + void DoForAllMaps(Worker&& worker); + + template<typename Worker> + void DoForAllMapsWithMapId(uint32 mapId, Worker&& worker); + private: typedef std::unordered_map<uint32, Map*> MapMapType; typedef std::vector<bool> InstanceIds; @@ -150,5 +157,45 @@ class MapManager uint32 _nextInstanceId; MapUpdater m_updater; }; + +template<typename Worker> +void MapManager::DoForAllMaps(Worker&& worker) +{ + std::lock_guard<std::mutex> lock(_mapsLock); + + for (auto& mapPair : i_maps) + { + Map* map = mapPair.second; + if (MapInstanced* mapInstanced = map->ToMapInstanced()) + { + MapInstanced::InstancedMaps& instances = mapInstanced->GetInstancedMaps(); + for (auto& instancePair : instances) + worker(instancePair.second); + } + else + worker(map); + } +} + +template<typename Worker> +inline void MapManager::DoForAllMapsWithMapId(uint32 mapId, Worker&& worker) +{ + std::lock_guard<std::mutex> lock(_mapsLock); + + auto itr = i_maps.find(mapId); + if (itr != i_maps.end()) + { + Map* map = itr->second; + if (MapInstanced* mapInstanced = map->ToMapInstanced()) + { + MapInstanced::InstancedMaps& instances = mapInstanced->GetInstancedMaps(); + for (auto& p : instances) + worker(p.second); + } + else + worker(map); + } +} + #define sMapMgr MapManager::instance() #endif |
