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authorpete318 <pete318@hotmail.com>2015-07-25 16:34:19 +0000
committerr00ty <pete318@hotmail.com>2015-09-22 21:33:57 +0200
commitdcb7082277447c21b11c4a1d59f105fa342c172e (patch)
treecdfbcfb3f9019499f4c2ffe1540f88b13122e414 /src/server/game/Maps
parent0427870585f873b724b068541a933cdd68fa35a0 (diff)
Map local guids 6.x -> 3.3.35:
Implemented: https://github.com/TrinityCore/TrinityCore/commit/ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7 https://github.com/TrinityCore/TrinityCore/commit/ee1c1b97be4492ecabe8b15ea6323fc37e4eaa8c https://github.com/TrinityCore/TrinityCore/commit/18e4ab6911468b829b0fc768e532a770263c3717 https://github.com/TrinityCore/TrinityCore/commit/bf37446b3c2ed73b4d3aa9e227d3eff5c53b378b https://github.com/TrinityCore/TrinityCore/commit/cb854a2b7bb7bd96cf9c4d1daf3789f797bf4db8 * This adds separate (per map) guid sequences depending on object type * Ported map object container from cmangos/mangos-wotlk@a2d396e * Added type container visitor for TypeUnorderedMapContainer * Implemented helper function to erase unique pairs from multimap containers * Moved object storage of all objects except players and transports to map level * Added containers linking database spawn id with creature/gameobject in world * Renamed DBTableGuid to spawnId * Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables * Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update * Added new function to return but not increment guid * Adjusted .debug loadcells to show low guid in map before/after load * Added debug messages for creature spawn/destroy, for map guid debugging * Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
Diffstat (limited to 'src/server/game/Maps')
-rw-r--r--src/server/game/Maps/Map.cpp179
-rw-r--r--src/server/game/Maps/Map.h66
-rw-r--r--src/server/game/Maps/MapInstanced.cpp1
-rw-r--r--src/server/game/Maps/MapManager.cpp3
-rw-r--r--src/server/game/Maps/MapManager.h47
-rw-r--r--src/server/game/Maps/TransportMgr.cpp5
6 files changed, 245 insertions, 56 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index c758d132d6e..22cc1f1bbd0 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -401,7 +401,7 @@ template<>
void Map::DeleteFromWorld(Player* player)
{
sObjectAccessor->RemoveObject(player);
- sObjectAccessor->RemoveUpdateObject(player); /// @todo I do not know why we need this, it should be removed in ~Object anyway
+ RemoveUpdateObject(player); /// @todo I do not know why we need this, it should be removed in ~Object anyway
delete player;
}
@@ -487,7 +487,7 @@ bool Map::AddPlayerToMap(Player* player)
CellCoord cellCoord = Trinity::ComputeCellCoord(player->GetPositionX(), player->GetPositionY());
if (!cellCoord.IsCoordValid())
{
- TC_LOG_ERROR("maps", "Map::Add: Player (GUID: %u) has invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord);
+ TC_LOG_ERROR("maps", "Map::Add: Player (GUID: %u) has invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUID().GetCounter(), player->GetPositionX(), player->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord);
return false;
}
@@ -703,6 +703,8 @@ void Map::Update(const uint32 t_diff)
obj->Update(t_diff);
}
+ SendObjectUpdates();
+
///- Process necessary scripts
if (!m_scriptSchedule.empty())
{
@@ -939,7 +941,7 @@ void Map::CreatureRelocation(Creature* creature, float x, float y, float z, floa
if (old_cell.DiffCell(new_cell) || old_cell.DiffGrid(new_cell))
{
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "Creature (GUID: %u Entry: %u) added to moving list from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", creature->GetGUIDLow(), creature->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ TC_LOG_DEBUG("maps", "Creature (GUID: %u Entry: %u) added to moving list from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", creature->GetGUID().GetCounter(), creature->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
AddCreatureToMoveList(creature, x, y, z, ang);
// in diffcell/diffgrid case notifiers called at finishing move creature in Map::MoveAllCreaturesInMoveList
@@ -971,7 +973,7 @@ void Map::GameObjectRelocation(GameObject* go, float x, float y, float z, float
if (old_cell.DiffCell(new_cell) || old_cell.DiffGrid(new_cell))
{
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "GameObject (GUID: %u Entry: %u) added to moving list from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", go->GetGUIDLow(), go->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ TC_LOG_DEBUG("maps", "GameObject (GUID: %u Entry: %u) added to moving list from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", go->GetGUID().GetCounter(), go->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
AddGameObjectToMoveList(go, x, y, z, orientation);
// in diffcell/diffgrid case notifiers called at finishing move go in Map::MoveAllGameObjectsInMoveList
@@ -1004,7 +1006,7 @@ void Map::DynamicObjectRelocation(DynamicObject* dynObj, float x, float y, float
if (old_cell.DiffCell(new_cell) || old_cell.DiffGrid(new_cell))
{
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "GameObject (GUID: %u) added to moving list from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", dynObj->GetGUIDLow(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ TC_LOG_DEBUG("maps", "GameObject (GUID: %u) added to moving list from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", dynObj->GetGUID().GetCounter(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
AddDynamicObjectToMoveList(dynObj, x, y, z, orientation);
// in diffcell/diffgrid case notifiers called at finishing move dynObj in Map::MoveAllGameObjectsInMoveList
@@ -1115,7 +1117,7 @@ void Map::MoveAllCreaturesInMoveList()
{
// ... or unload (if respawn grid also not loaded)
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "Creature (GUID: %u Entry: %u) cannot be move to unloaded respawn grid.", c->GetGUIDLow(), c->GetEntry());
+ TC_LOG_DEBUG("maps", "Creature (GUID: %u Entry: %u) cannot be move to unloaded respawn grid.", c->GetGUID().GetCounter(), c->GetEntry());
#endif
//AddObjectToRemoveList(Pet*) should only be called in Pet::Remove
//This may happen when a player just logs in and a pet moves to a nearby unloaded cell
@@ -1169,7 +1171,7 @@ void Map::MoveAllGameObjectsInMoveList()
{
// ... or unload (if respawn grid also not loaded)
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "GameObject (GUID: %u Entry: %u) cannot be move to unloaded respawn grid.", go->GetGUIDLow(), go->GetEntry());
+ TC_LOG_DEBUG("maps", "GameObject (GUID: %u Entry: %u) cannot be move to unloaded respawn grid.", go->GetGUID().GetCounter(), go->GetEntry());
#endif
AddObjectToRemoveList(go);
}
@@ -1208,7 +1210,7 @@ void Map::MoveAllDynamicObjectsInMoveList()
else
{
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "DynamicObject (GUID: %u) cannot be moved to unloaded grid.", dynObj->GetGUIDLow());
+ TC_LOG_DEBUG("maps", "DynamicObject (GUID: %u) cannot be moved to unloaded grid.", dynObj->GetGUID().GetCounter());
#endif
}
}
@@ -1226,7 +1228,7 @@ bool Map::CreatureCellRelocation(Creature* c, Cell new_cell)
if (old_cell.DiffCell(new_cell))
{
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "Creature (GUID: %u Entry: %u) moved in grid[%u, %u] from cell[%u, %u] to cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY());
+ TC_LOG_DEBUG("maps", "Creature (GUID: %u Entry: %u) moved in grid[%u, %u] from cell[%u, %u] to cell[%u, %u].", c->GetGUID().GetCounter(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY());
#endif
c->RemoveFromGrid();
@@ -1235,7 +1237,7 @@ bool Map::CreatureCellRelocation(Creature* c, Cell new_cell)
else
{
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "Creature (GUID: %u Entry: %u) moved in same grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY());
+ TC_LOG_DEBUG("maps", "Creature (GUID: %u Entry: %u) moved in same grid[%u, %u]cell[%u, %u].", c->GetGUID().GetCounter(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY());
#endif
}
@@ -1248,7 +1250,7 @@ bool Map::CreatureCellRelocation(Creature* c, Cell new_cell)
EnsureGridLoadedForActiveObject(new_cell, c);
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "Active creature (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ TC_LOG_DEBUG("maps", "Active creature (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", c->GetGUID().GetCounter(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
c->RemoveFromGrid();
@@ -1261,7 +1263,7 @@ bool Map::CreatureCellRelocation(Creature* c, Cell new_cell)
if (IsGridLoaded(GridCoord(new_cell.GridX(), new_cell.GridY())))
{
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "Creature (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ TC_LOG_DEBUG("maps", "Creature (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", c->GetGUID().GetCounter(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
c->RemoveFromGrid();
@@ -1273,7 +1275,7 @@ bool Map::CreatureCellRelocation(Creature* c, Cell new_cell)
// fail to move: normal creature attempt move to unloaded grid
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "Creature (GUID: %u Entry: %u) attempted to move from grid[%u, %u]cell[%u, %u] to unloaded grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ TC_LOG_DEBUG("maps", "Creature (GUID: %u Entry: %u) attempted to move from grid[%u, %u]cell[%u, %u] to unloaded grid[%u, %u]cell[%u, %u].", c->GetGUID().GetCounter(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
return false;
}
@@ -1287,7 +1289,7 @@ bool Map::GameObjectCellRelocation(GameObject* go, Cell new_cell)
if (old_cell.DiffCell(new_cell))
{
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "GameObject (GUID: %u Entry: %u) moved in grid[%u, %u] from cell[%u, %u] to cell[%u, %u].", go->GetGUIDLow(), go->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY());
+ TC_LOG_DEBUG("maps", "GameObject (GUID: %u Entry: %u) moved in grid[%u, %u] from cell[%u, %u] to cell[%u, %u].", go->GetGUID().GetCounter(), go->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY());
#endif
go->RemoveFromGrid();
@@ -1296,7 +1298,7 @@ bool Map::GameObjectCellRelocation(GameObject* go, Cell new_cell)
else
{
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "GameObject (GUID: %u Entry: %u) moved in same grid[%u, %u]cell[%u, %u].", go->GetGUIDLow(), go->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY());
+ TC_LOG_DEBUG("maps", "GameObject (GUID: %u Entry: %u) moved in same grid[%u, %u]cell[%u, %u].", go->GetGUID().GetCounter(), go->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY());
#endif
}
@@ -1309,7 +1311,7 @@ bool Map::GameObjectCellRelocation(GameObject* go, Cell new_cell)
EnsureGridLoadedForActiveObject(new_cell, go);
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "Active GameObject (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", go->GetGUIDLow(), go->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ TC_LOG_DEBUG("maps", "Active GameObject (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", go->GetGUID().GetCounter(), go->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
go->RemoveFromGrid();
@@ -1322,7 +1324,7 @@ bool Map::GameObjectCellRelocation(GameObject* go, Cell new_cell)
if (IsGridLoaded(GridCoord(new_cell.GridX(), new_cell.GridY())))
{
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "GameObject (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", go->GetGUIDLow(), go->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ TC_LOG_DEBUG("maps", "GameObject (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", go->GetGUID().GetCounter(), go->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
go->RemoveFromGrid();
@@ -1334,7 +1336,7 @@ bool Map::GameObjectCellRelocation(GameObject* go, Cell new_cell)
// fail to move: normal GameObject attempt move to unloaded grid
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "GameObject (GUID: %u Entry: %u) attempted to move from grid[%u, %u]cell[%u, %u] to unloaded grid[%u, %u]cell[%u, %u].", go->GetGUIDLow(), go->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ TC_LOG_DEBUG("maps", "GameObject (GUID: %u Entry: %u) attempted to move from grid[%u, %u]cell[%u, %u] to unloaded grid[%u, %u]cell[%u, %u].", go->GetGUID().GetCounter(), go->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
return false;
}
@@ -1348,7 +1350,7 @@ bool Map::DynamicObjectCellRelocation(DynamicObject* go, Cell new_cell)
if (old_cell.DiffCell(new_cell))
{
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "DynamicObject (GUID: %u) moved in grid[%u, %u] from cell[%u, %u] to cell[%u, %u].", go->GetGUIDLow(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY());
+ TC_LOG_DEBUG("maps", "DynamicObject (GUID: %u) moved in grid[%u, %u] from cell[%u, %u] to cell[%u, %u].", go->GetGUID().GetCounter(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY());
#endif
go->RemoveFromGrid();
@@ -1357,7 +1359,7 @@ bool Map::DynamicObjectCellRelocation(DynamicObject* go, Cell new_cell)
else
{
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "DynamicObject (GUID: %u) moved in same grid[%u, %u]cell[%u, %u].", go->GetGUIDLow(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY());
+ TC_LOG_DEBUG("maps", "DynamicObject (GUID: %u) moved in same grid[%u, %u]cell[%u, %u].", go->GetGUID().GetCounter(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY());
#endif
}
@@ -1370,7 +1372,7 @@ bool Map::DynamicObjectCellRelocation(DynamicObject* go, Cell new_cell)
EnsureGridLoadedForActiveObject(new_cell, go);
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "Active DynamicObject (GUID: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", go->GetGUIDLow(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ TC_LOG_DEBUG("maps", "Active DynamicObject (GUID: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", go->GetGUID().GetCounter(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
go->RemoveFromGrid();
@@ -1383,7 +1385,7 @@ bool Map::DynamicObjectCellRelocation(DynamicObject* go, Cell new_cell)
if (IsGridLoaded(GridCoord(new_cell.GridX(), new_cell.GridY())))
{
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "DynamicObject (GUID: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", go->GetGUIDLow(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ TC_LOG_DEBUG("maps", "DynamicObject (GUID: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", go->GetGUID().GetCounter(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
go->RemoveFromGrid();
@@ -1395,7 +1397,7 @@ bool Map::DynamicObjectCellRelocation(DynamicObject* go, Cell new_cell)
// fail to move: normal GameObject attempt move to unloaded grid
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "DynamicObject (GUID: %u) attempted to move from grid[%u, %u]cell[%u, %u] to unloaded grid[%u, %u]cell[%u, %u].", go->GetGUIDLow(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ TC_LOG_DEBUG("maps", "DynamicObject (GUID: %u) attempted to move from grid[%u, %u]cell[%u, %u] to unloaded grid[%u, %u]cell[%u, %u].", go->GetGUID().GetCounter(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
return false;
}
@@ -1414,7 +1416,7 @@ bool Map::CreatureRespawnRelocation(Creature* c, bool diffGridOnly)
c->GetMotionMaster()->Clear();
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "Creature (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to respawn grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), c->GetCurrentCell().GridX(), c->GetCurrentCell().GridY(), c->GetCurrentCell().CellX(), c->GetCurrentCell().CellY(), resp_cell.GridX(), resp_cell.GridY(), resp_cell.CellX(), resp_cell.CellY());
+ TC_LOG_DEBUG("maps", "Creature (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to respawn grid[%u, %u]cell[%u, %u].", c->GetGUID().GetCounter(), c->GetEntry(), c->GetCurrentCell().GridX(), c->GetCurrentCell().GridY(), c->GetCurrentCell().CellX(), c->GetCurrentCell().CellY(), resp_cell.GridX(), resp_cell.GridY(), resp_cell.CellX(), resp_cell.CellY());
#endif
// teleport it to respawn point (like normal respawn if player see)
@@ -1441,7 +1443,7 @@ bool Map::GameObjectRespawnRelocation(GameObject* go, bool diffGridOnly)
return true;
#ifdef TRINITY_DEBUG
- TC_LOG_DEBUG("maps", "GameObject (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to respawn grid[%u, %u]cell[%u, %u].", go->GetGUIDLow(), go->GetEntry(), go->GetCurrentCell().GridX(), go->GetCurrentCell().GridY(), go->GetCurrentCell().CellX(), go->GetCurrentCell().CellY(), resp_cell.GridX(), resp_cell.GridY(), resp_cell.CellX(), resp_cell.CellY());
+ TC_LOG_DEBUG("maps", "GameObject (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to respawn grid[%u, %u]cell[%u, %u].", go->GetGUID().GetCounter(), go->GetEntry(), go->GetCurrentCell().GridX(), go->GetCurrentCell().GridY(), go->GetCurrentCell().CellX(), go->GetCurrentCell().CellY(), resp_cell.GridX(), resp_cell.GridY(), resp_cell.CellX(), resp_cell.CellY());
#endif
// teleport it to respawn point (like normal respawn if player see)
@@ -2477,7 +2479,7 @@ bool Map::CheckGridIntegrity(Creature* c, bool moved) const
if (xy_cell != cur_cell)
{
TC_LOG_DEBUG("maps", "Creature (GUID: %u) X: %f Y: %f (%s) is in grid[%u, %u]cell[%u, %u] instead of grid[%u, %u]cell[%u, %u]",
- c->GetGUIDLow(),
+ c->GetGUID().GetCounter(),
c->GetPositionX(), c->GetPositionY(), (moved ? "final" : "original"),
cur_cell.GridX(), cur_cell.GridY(), cur_cell.CellX(), cur_cell.CellY(),
xy_cell.GridX(), xy_cell.GridY(), xy_cell.CellX(), xy_cell.CellY());
@@ -2516,7 +2518,7 @@ void Map::UpdateObjectsVisibilityFor(Player* player, Cell cell, CellCoord cellpa
void Map::SendInitSelf(Player* player)
{
- TC_LOG_DEBUG("maps", "Creating player data for himself %u", player->GetGUIDLow());
+ TC_LOG_DEBUG("maps", "Creating player data for himself %u", player->GetGUID().GetCounter());
UpdateData data;
@@ -2576,6 +2578,28 @@ inline void Map::setNGrid(NGridType *grid, uint32 x, uint32 y)
i_grids[x][y] = grid;
}
+void Map::SendObjectUpdates()
+{
+ UpdateDataMapType update_players;
+
+ while (!_updateObjects.empty())
+ {
+ Object* obj = *_updateObjects.begin();
+ ASSERT(obj->IsInWorld());
+
+ _updateObjects.erase(_updateObjects.begin());
+ obj->BuildUpdate(update_players);
+ }
+
+ WorldPacket packet; // here we allocate a std::vector with a size of 0x10000
+ for (UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter)
+ {
+ iter->second.BuildPacket(&packet);
+ iter->first->GetSession()->SendPacket(&packet);
+ packet.clear(); // clean the string
+ }
+}
+
void Map::DelayedUpdate(const uint32 t_diff)
{
for (_transportsUpdateIter = _transports.begin(); _transportsUpdateIter != _transports.end();)
@@ -2613,7 +2637,7 @@ void Map::AddObjectToRemoveList(WorldObject* obj)
obj->CleanupsBeforeDelete(false); // remove or simplify at least cross referenced links
i_objectsToRemove.insert(obj);
- //TC_LOG_DEBUG("maps", "Object (GUID: %u TypeId: %u) added to removing list.", obj->GetGUIDLow(), obj->GetTypeId());
+ //TC_LOG_DEBUG("maps", "Object (GUID: %u TypeId: %u) added to removing list.", obj->GetGUID().GetCounter(), obj->GetTypeId());
}
void Map::AddObjectToSwitchList(WorldObject* obj, bool on)
@@ -2670,7 +2694,7 @@ void Map::RemoveAllObjectsInRemoveList()
{
Corpse* corpse = ObjectAccessor::GetCorpse(*obj, obj->GetGUID());
if (!corpse)
- TC_LOG_ERROR("maps", "Tried to delete corpse/bones %u that is not in map.", obj->GetGUIDLow());
+ TC_LOG_ERROR("maps", "Tried to delete corpse/bones %u that is not in map.", obj->GetGUID().GetCounter());
else
RemoveFromMap(corpse, true);
break;
@@ -2768,7 +2792,7 @@ void Map::AddToActive(Creature* c)
AddToActiveHelper(c);
// also not allow unloading spawn grid to prevent creating creature clone at load
- if (!c->IsPet() && c->GetDBTableGUIDLow())
+ if (!c->IsPet() && c->GetSpawnId())
{
float x, y, z;
c->GetRespawnPosition(x, y, z);
@@ -2779,7 +2803,7 @@ void Map::AddToActive(Creature* c)
{
GridCoord p2 = Trinity::ComputeGridCoord(c->GetPositionX(), c->GetPositionY());
TC_LOG_ERROR("maps", "Active creature (GUID: %u Entry: %u) added to grid[%u, %u] but spawn grid[%u, %u] was not loaded.",
- c->GetGUIDLow(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
+ c->GetGUID().GetCounter(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
}
}
}
@@ -2799,7 +2823,7 @@ void Map::RemoveFromActive(Creature* c)
RemoveFromActiveHelper(c);
// also allow unloading spawn grid
- if (!c->IsPet() && c->GetDBTableGUIDLow())
+ if (!c->IsPet() && c->GetSpawnId())
{
float x, y, z;
c->GetRespawnPosition(x, y, z);
@@ -2810,7 +2834,7 @@ void Map::RemoveFromActive(Creature* c)
{
GridCoord p2 = Trinity::ComputeGridCoord(c->GetPositionX(), c->GetPositionY());
TC_LOG_ERROR("maps", "Active creature (GUID: %u Entry: %u) removed from grid[%u, %u] but spawn grid[%u, %u] was not loaded.",
- c->GetGUIDLow(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
+ c->GetGUID().GetCounter(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
}
}
}
@@ -2866,7 +2890,7 @@ bool InstanceMap::CanEnter(Player* player)
{
if (player->GetMapRef().getTarget() == this)
{
- TC_LOG_ERROR("maps", "InstanceMap::CanEnter - player %s(%u) already in map %d, %d, %d!", player->GetName().c_str(), player->GetGUIDLow(), GetId(), GetInstanceId(), GetSpawnMode());
+ TC_LOG_ERROR("maps", "InstanceMap::CanEnter - player %s(%u) already in map %d, %d, %d!", player->GetName().c_str(), player->GetGUID().GetCounter(), GetId(), GetInstanceId(), GetSpawnMode());
ABORT();
return false;
}
@@ -2961,7 +2985,7 @@ bool InstanceMap::AddPlayerToMap(Player* player)
// cannot enter other instances if bound permanently
if (playerBind->save != mapSave)
{
- TC_LOG_ERROR("maps", "InstanceMap::Add: player %s(%d) is permanently bound to instance %s %d, %d, %d, %d, %d, %d but he is being put into instance %s %d, %d, %d, %d, %d, %d", player->GetName().c_str(), player->GetGUIDLow(), GetMapName(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset(), GetMapName(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset());
+ TC_LOG_ERROR("maps", "InstanceMap::Add: player %s(%d) is permanently bound to instance %s %d, %d, %d, %d, %d, %d but he is being put into instance %s %d, %d, %d, %d, %d, %d", player->GetName().c_str(), player->GetGUID().GetCounter(), GetMapName(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset(), GetMapName(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset());
return false;
}
}
@@ -2973,7 +2997,7 @@ bool InstanceMap::AddPlayerToMap(Player* player)
InstanceGroupBind* groupBind = group->GetBoundInstance(this);
if (playerBind && playerBind->save != mapSave)
{
- TC_LOG_ERROR("maps", "InstanceMap::Add: player %s(%d) is being put into instance %s %d, %d, %d, %d, %d, %d but he is in group %s and is bound to instance %d, %d, %d, %d, %d, %d!", player->GetName().c_str(), player->GetGUIDLow(), GetMapName(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), group->GetLeaderGUID().ToString().c_str(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset());
+ TC_LOG_ERROR("maps", "InstanceMap::Add: player %s(%d) is being put into instance %s %d, %d, %d, %d, %d, %d but he is in group %s and is bound to instance %d, %d, %d, %d, %d, %d!", player->GetName().c_str(), player->GetGUID().GetCounter(), GetMapName(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), group->GetLeaderGUID().ToString().c_str(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset());
if (groupBind)
TC_LOG_ERROR("maps", "InstanceMap::Add: the group is bound to the instance %s %d, %d, %d, %d, %d, %d", GetMapName(), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset());
//ABORT();
@@ -2987,7 +3011,7 @@ bool InstanceMap::AddPlayerToMap(Player* player)
// cannot jump to a different instance without resetting it
if (groupBind->save != mapSave)
{
- TC_LOG_ERROR("maps", "InstanceMap::Add: player %s(%d) is being put into instance %d, %d, %d but he is in group %s which is bound to instance %d, %d, %d!", player->GetName().c_str(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), group->GetLeaderGUID().ToString().c_str(), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty());
+ TC_LOG_ERROR("maps", "InstanceMap::Add: player %s(%d) is being put into instance %d, %d, %d but he is in group %s which is bound to instance %d, %d, %d!", player->GetName().c_str(), player->GetGUID().GetCounter(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), group->GetLeaderGUID().ToString().c_str(), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty());
TC_LOG_ERROR("maps", "MapSave players: %d, group count: %d", mapSave->GetPlayerCount(), mapSave->GetGroupCount());
if (groupBind->save)
TC_LOG_ERROR("maps", "GroupBind save players: %d, group count: %d", groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount());
@@ -3146,7 +3170,7 @@ void InstanceMap::PermBindAllPlayers(Player* source)
InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(GetInstanceId());
if (!save)
{
- TC_LOG_ERROR("maps", "Cannot bind player (GUID: %u, Name: %s), because no instance save is available for instance map (Name: %s, Entry: %u, InstanceId: %u)!", source->GetGUIDLow(), source->GetName().c_str(), source->GetMap()->GetMapName(), source->GetMapId(), GetInstanceId());
+ TC_LOG_ERROR("maps", "Cannot bind player (GUID: %u, Name: %s), because no instance save is available for instance map (Name: %s, Entry: %u, InstanceId: %u)!", source->GetGUID().GetCounter(), source->GetName().c_str(), source->GetMap()->GetMapName(), source->GetMapId(), GetInstanceId());
return;
}
@@ -3179,7 +3203,10 @@ void InstanceMap::UnloadAll()
ASSERT(!HavePlayers());
if (m_resetAfterUnload == true)
+ {
DeleteRespawnTimes();
+ DeleteCorpseData();
+ }
Map::UnloadAll();
}
@@ -3255,7 +3282,7 @@ bool BattlegroundMap::CanEnter(Player* player)
{
if (player->GetMapRef().getTarget() == this)
{
- TC_LOG_ERROR("maps", "BGMap::CanEnter - player %u is already in map!", player->GetGUIDLow());
+ TC_LOG_ERROR("maps", "BGMap::CanEnter - player %u is already in map!", player->GetGUID().GetCounter());
ABORT();
return false;
}
@@ -3301,17 +3328,27 @@ void BattlegroundMap::RemoveAllPlayers()
player->TeleportTo(player->GetBattlegroundEntryPoint());
}
-Creature* Map::GetCreature(ObjectGuid guid)
+Corpse* Map::GetCorpse(ObjectGuid const& guid)
+{
+ return _objectsStore.Find<Corpse>(guid);
+}
+
+Creature* Map::GetCreature(ObjectGuid const& guid)
+{
+ return _objectsStore.Find<Creature>(guid);
+}
+
+GameObject* Map::GetGameObject(ObjectGuid const& guid)
{
- return ObjectAccessor::GetObjectInMap(guid, this, (Creature*)NULL);
+ return _objectsStore.Find<GameObject>(guid);
}
-GameObject* Map::GetGameObject(ObjectGuid guid)
+Pet* Map::GetPet(ObjectGuid const& guid)
{
- return ObjectAccessor::GetObjectInMap(guid, this, (GameObject*)NULL);
+ return _objectsStore.Find<Pet>(guid);
}
-Transport* Map::GetTransport(ObjectGuid guid)
+Transport* Map::GetTransport(ObjectGuid const& guid)
{
if (!guid.IsMOTransport())
return NULL;
@@ -3320,9 +3357,9 @@ Transport* Map::GetTransport(ObjectGuid guid)
return go ? go->ToTransport() : NULL;
}
-DynamicObject* Map::GetDynamicObject(ObjectGuid guid)
+DynamicObject* Map::GetDynamicObject(ObjectGuid const& guid)
{
- return ObjectAccessor::GetObjectInMap(guid, this, (DynamicObject*)NULL);
+ return _objectsStore.Find<DynamicObject>(guid);
}
void Map::UpdateIteratorBack(Player* player)
@@ -3450,9 +3487,9 @@ time_t Map::GetLinkedRespawnTime(ObjectGuid guid) const
ObjectGuid linkedGuid = sObjectMgr->GetLinkedRespawnGuid(guid);
switch (linkedGuid.GetHigh())
{
- case HIGHGUID_UNIT:
+ case HighGuid::Unit:
return GetCreatureRespawnTime(linkedGuid.GetCounter());
- case HIGHGUID_GAMEOBJECT:
+ case HighGuid::GameObject:
return GetGORespawnTime(linkedGuid.GetCounter());
default:
break;
@@ -3461,6 +3498,52 @@ time_t Map::GetLinkedRespawnTime(ObjectGuid guid) const
return time_t(0);
}
+void Map::LoadCorpseData()
+{
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CORPSES);
+ stmt->setUInt32(0, GetId());
+ stmt->setUInt32(1, GetInstanceId());
+
+ // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
+ // SELECT posX, posY, posZ, orientation, mapId, displayId, itemCache, bytes1, bytes2, guildId, flags, dynFlags, time, corpseType, instanceId, phaseMask, guid FROM corpse WHERE mapId = ? AND instanceId = ?
+ PreparedQueryResult result = CharacterDatabase.Query(stmt);
+ if (!result)
+ return;
+
+ uint32 count = 0;
+ do
+ {
+ Field* fields = result->Fetch();
+ CorpseType type = CorpseType(fields[13].GetUInt8());
+ uint32 guid = fields[16].GetUInt32();
+ if (type >= MAX_CORPSE_TYPE || type == CORPSE_BONES)
+ {
+ TC_LOG_ERROR("misc", "Corpse (guid: %u) have wrong corpse type (%u), not loading.", guid, type);
+ continue;
+ }
+
+ Corpse* corpse = new Corpse(type);
+
+ if (!corpse->LoadCorpseFromDB(GenerateLowGuid<HighGuid::Corpse>(), fields))
+ {
+ delete corpse;
+ continue;
+ }
+
+ sObjectAccessor->AddCorpse(corpse);
+ ++count;
+ } while (result->NextRow());
+}
+
+void Map::DeleteCorpseData()
+{
+ // DELETE FROM corpse WHERE mapId = ? AND instanceId = ?
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CORPSES_FROM_MAP);
+ stmt->setUInt32(0, GetId());
+ stmt->setUInt32(1, GetInstanceId());
+ CharacterDatabase.Execute(stmt);
+}
+
void Map::SendZoneDynamicInfo(Player* player)
{
uint32 zoneId = GetZoneId(player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index 15d2169fbbc..9b5e67cdfaf 100644
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -34,6 +34,7 @@
#include <bitset>
#include <list>
+#include <memory>
class Unit;
class WorldPacket;
@@ -443,10 +444,20 @@ class Map : public GridRefManager<NGridType>
TempSummon* SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties = NULL, uint32 duration = 0, Unit* summoner = NULL, uint32 spellId = 0, uint32 vehId = 0);
void SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list = NULL);
- Creature* GetCreature(ObjectGuid guid);
- GameObject* GetGameObject(ObjectGuid guid);
- Transport* GetTransport(ObjectGuid guid);
- DynamicObject* GetDynamicObject(ObjectGuid guid);
+ Corpse* GetCorpse(ObjectGuid const& guid);
+ Creature* GetCreature(ObjectGuid const& guid);
+ GameObject* GetGameObject(ObjectGuid const& guid);
+ Transport* GetTransport(ObjectGuid const& guid);
+ DynamicObject* GetDynamicObject(ObjectGuid const& guid);
+ Pet* GetPet(ObjectGuid const& guid);
+
+ MapStoredObjectTypesContainer& GetObjectsStore() { return _objectsStore; }
+
+ typedef std::unordered_multimap<ObjectGuid::LowType, Creature*> CreatureBySpawnIdContainer;
+ CreatureBySpawnIdContainer& GetCreatureBySpawnIdStore() { return _creatureBySpawnIdStore; }
+
+ typedef std::unordered_multimap<ObjectGuid::LowType, GameObject*> GameObjectBySpawnIdContainer;
+ GameObjectBySpawnIdContainer& GetGameObjectBySpawnIdStore() { return _gameobjectBySpawnIdStore; }
MapInstanced* ToMapInstanced() { if (Instanceable()) return reinterpret_cast<MapInstanced*>(this); return NULL; }
MapInstanced const* ToMapInstanced() const { if (Instanceable()) return reinterpret_cast<MapInstanced const*>(this); return NULL; }
@@ -495,6 +506,9 @@ class Map : public GridRefManager<NGridType>
void LoadRespawnTimes();
void DeleteRespawnTimes();
+ void LoadCorpseData();
+ void DeleteCorpseData();
+
static void DeleteRespawnTimesInDB(uint16 mapId, uint32 instanceId);
void SendInitTransports(Player* player);
@@ -507,7 +521,32 @@ class Map : public GridRefManager<NGridType>
void UpdateAreaDependentAuras();
+ template<HighGuid high>
+ inline ObjectGuid::LowType GenerateLowGuid()
+ {
+ static_assert(ObjectGuidTraits<high>::MapSpecific, "Only map specific guid can be generated in Map context");
+ return GetGuidSequenceGenerator<high>().Generate();
+ }
+
+ template<HighGuid high>
+ inline ObjectGuid::LowType GetMaxLowGuid()
+ {
+ static_assert(ObjectGuidTraits<high>::MapSpecific, "Only map specific guid can be retrieved in Map context");
+ return GetGuidSequenceGenerator<high>().GetNextAfterMaxUsed();
+ }
+
+ void AddUpdateObject(Object* obj)
+ {
+ _updateObjects.insert(obj);
+ }
+
+ void RemoveUpdateObject(Object* obj)
+ {
+ _updateObjects.erase(obj);
+ }
+
private:
+
void LoadMapAndVMap(int gx, int gy);
void LoadVMap(int gx, int gy);
void LoadMap(int gx, int gy, bool reload = false);
@@ -561,6 +600,8 @@ class Map : public GridRefManager<NGridType>
void UpdateActiveCells(const float &x, const float &y, const uint32 t_diff);
+ void SendObjectUpdates();
+
protected:
void SetUnloadReferenceLock(const GridCoord &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadReferenceLock(on); }
@@ -653,6 +694,23 @@ class Map : public GridRefManager<NGridType>
ZoneDynamicInfoMap _zoneDynamicInfo;
uint32 _defaultLight;
+
+ template<HighGuid high>
+ inline ObjectGuidGeneratorBase& GetGuidSequenceGenerator()
+ {
+ auto itr = _guidGenerators.find(high);
+ if (itr == _guidGenerators.end())
+ itr = _guidGenerators.insert(std::make_pair(high, std::unique_ptr<ObjectGuidGenerator<high>>(new ObjectGuidGenerator<high>()))).first;
+
+ return *itr->second;
+ }
+
+ std::map<HighGuid, std::unique_ptr<ObjectGuidGeneratorBase>> _guidGenerators;
+ MapStoredObjectTypesContainer _objectsStore;
+ CreatureBySpawnIdContainer _creatureBySpawnIdStore;
+ GameObjectBySpawnIdContainer _gameobjectBySpawnIdStore;
+
+ std::unordered_set<Object*> _updateObjects;
};
enum InstanceResetMethod
diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp
index 32c10cae16f..d1b8bd66209 100644
--- a/src/server/game/Maps/MapInstanced.cpp
+++ b/src/server/game/Maps/MapInstanced.cpp
@@ -212,6 +212,7 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save,
ASSERT(map->IsDungeon());
map->LoadRespawnTimes();
+ map->LoadCorpseData();
bool load_data = save != NULL;
map->CreateInstanceData(load_data);
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index 29f4b4ab7c2..82be6336dc6 100644
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -79,6 +79,7 @@ Map* MapManager::CreateBaseMap(uint32 id)
{
map = new Map(id, i_gridCleanUpDelay, 0, REGULAR_DIFFICULTY);
map->LoadRespawnTimes();
+ map->LoadCorpseData();
}
i_maps[id] = map;
@@ -250,8 +251,6 @@ void MapManager::Update(uint32 diff)
for (iter = i_maps.begin(); iter != i_maps.end(); ++iter)
iter->second->DelayedUpdate(uint32(i_timer.GetCurrent()));
- sObjectAccessor->Update(uint32(i_timer.GetCurrent()));
-
i_timer.SetCurrent(0);
}
diff --git a/src/server/game/Maps/MapManager.h b/src/server/game/Maps/MapManager.h
index dc6c0bb642f..5b957e00281 100644
--- a/src/server/game/Maps/MapManager.h
+++ b/src/server/game/Maps/MapManager.h
@@ -21,6 +21,7 @@
#include "Object.h"
#include "Map.h"
+#include "MapInstanced.h"
#include "GridStates.h"
#include "MapUpdater.h"
@@ -125,6 +126,12 @@ class MapManager
MapUpdater * GetMapUpdater() { return &m_updater; }
+ template<typename Worker>
+ void DoForAllMaps(Worker&& worker);
+
+ template<typename Worker>
+ void DoForAllMapsWithMapId(uint32 mapId, Worker&& worker);
+
private:
typedef std::unordered_map<uint32, Map*> MapMapType;
typedef std::vector<bool> InstanceIds;
@@ -150,5 +157,45 @@ class MapManager
uint32 _nextInstanceId;
MapUpdater m_updater;
};
+
+template<typename Worker>
+void MapManager::DoForAllMaps(Worker&& worker)
+{
+ std::lock_guard<std::mutex> lock(_mapsLock);
+
+ for (auto& mapPair : i_maps)
+ {
+ Map* map = mapPair.second;
+ if (MapInstanced* mapInstanced = map->ToMapInstanced())
+ {
+ MapInstanced::InstancedMaps& instances = mapInstanced->GetInstancedMaps();
+ for (auto& instancePair : instances)
+ worker(instancePair.second);
+ }
+ else
+ worker(map);
+ }
+}
+
+template<typename Worker>
+inline void MapManager::DoForAllMapsWithMapId(uint32 mapId, Worker&& worker)
+{
+ std::lock_guard<std::mutex> lock(_mapsLock);
+
+ auto itr = i_maps.find(mapId);
+ if (itr != i_maps.end())
+ {
+ Map* map = itr->second;
+ if (MapInstanced* mapInstanced = map->ToMapInstanced())
+ {
+ MapInstanced::InstancedMaps& instances = mapInstanced->GetInstancedMaps();
+ for (auto& p : instances)
+ worker(p.second);
+ }
+ else
+ worker(map);
+ }
+}
+
#define sMapMgr MapManager::instance()
#endif
diff --git a/src/server/game/Maps/TransportMgr.cpp b/src/server/game/Maps/TransportMgr.cpp
index e5815a415e7..cac6e3b91ea 100644
--- a/src/server/game/Maps/TransportMgr.cpp
+++ b/src/server/game/Maps/TransportMgr.cpp
@@ -381,7 +381,8 @@ Transport* TransportMgr::CreateTransport(uint32 entry, uint32 guid /*= 0*/, Map*
float o = tInfo->keyFrames.begin()->InitialOrientation;
// initialize the gameobject base
- uint32 guidLow = guid ? guid : sObjectMgr->GenerateLowGuid(HIGHGUID_MO_TRANSPORT);
+ ObjectGuid::LowType guidLow = guid ? guid : sObjectMgr->GetGenerator<HighGuid::Mo_Transport>().Generate();
+
if (!trans->Create(guidLow, entry, mapId, x, y, z, o, 255))
{
delete trans;
@@ -404,7 +405,7 @@ Transport* TransportMgr::CreateTransport(uint32 entry, uint32 guid /*= 0*/, Map*
trans->m_zoneScript = map->ToInstanceMap()->GetInstanceScript();
// Passengers will be loaded once a player is near
-
+ HashMapHolder<Transport>::Insert(trans);
trans->GetMap()->AddToMap<Transport>(trans);
return trans;
}