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authorazazel <none@none>2010-08-06 00:15:29 +0600
committerazazel <none@none>2010-08-06 00:15:29 +0600
commitf9a51dc2147e8d31dc9aaf4de0d461a4103fa9a3 (patch)
treed9e1d8c1fc1264fc8c1a6c5de84625b79e3a6ca3 /src/server/game/Maps/MapManager.h
parent4773aad26b0d032d2a6cb0abe94cdd87a77f3064 (diff)
* Corpse related cleanup (author: Hunuza)
* Avoid saving of the corpse in arenas (author: VladimirMangos) --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Maps/MapManager.h')
-rw-r--r--src/server/game/Maps/MapManager.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Maps/MapManager.h b/src/server/game/Maps/MapManager.h
index 8be44721ae9..21a913ce75b 100644
--- a/src/server/game/Maps/MapManager.h
+++ b/src/server/game/Maps/MapManager.h
@@ -140,7 +140,6 @@ class MapManager
TransportNPCMap m_TransportNPCMap;
bool CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck = false);
- void RemoveBonesFromMap(uint32 mapid, uint64 guid, float x, float y);
uint32 GenerateInstanceId() { return ++i_MaxInstanceId; }
void InitMaxInstanceId();
void InitializeVisibilityDistanceInfo();