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authorccrs <ccrs@users.noreply.github.com>2019-10-26 23:33:30 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-18 23:36:17 +0100
commit6443116d5b6392753c5b0605313fb0b5afd8fd94 (patch)
treea1406a0ec463e96a852538b929d0bafd37a69091 /src/server/game/Maps/MapRefManager.h
parent0fb1bf8439e29d283ff30b32c3df0bbdbdbdc543 (diff)
Scripts/ScarletMonastery: instance script cleanup (#23889)
Adapt InstanceScript into newer structure and style Adapt existing boss scripts into newer structure and style Improve existing boss related definitions Should make each boss more functionally reliable, but nothing new has been added (cherry picked from commit 06c6b30ed484850228c57313dc2c024c38e2055f)
Diffstat (limited to 'src/server/game/Maps/MapRefManager.h')
-rw-r--r--src/server/game/Maps/MapRefManager.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Maps/MapRefManager.h b/src/server/game/Maps/MapRefManager.h
index 425384a856b..c312f95518a 100644
--- a/src/server/game/Maps/MapRefManager.h
+++ b/src/server/game/Maps/MapRefManager.h
@@ -28,13 +28,13 @@ class MapRefManager : public RefManager<Map, Player>
typedef LinkedListHead::Iterator<MapReference> iterator;
typedef LinkedListHead::Iterator<MapReference const> const_iterator;
- MapReference* getFirst() { return (MapReference*)RefManager<Map, Player>::getFirst(); }
+ MapReference* getFirst() { return (MapReference*)RefManager<Map, Player>::getFirst(); }
MapReference const* getFirst() const { return (MapReference const*)RefManager<Map, Player>::getFirst(); }
iterator begin() { return iterator(getFirst()); }
- iterator end() { return iterator(nullptr); }
+ iterator end() { return iterator(nullptr); }
const_iterator begin() const { return const_iterator(getFirst()); }
- const_iterator end() const { return const_iterator(nullptr); }
+ const_iterator end() const { return const_iterator(nullptr); }
};
#endif