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author | ccrs <ccrs@users.noreply.github.com> | 2018-06-03 10:06:57 -0700 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-09-28 00:15:13 +0200 |
commit | 426f9f2f92b26fbb68e7cda9290ccbd586c6af4e (patch) | |
tree | ede70b7865c2edb58964c7aa668eb1250a5816ab /src/server/game/Maps/MapScripts.cpp | |
parent | 3e0af19b7767d6e71a7467874fdad566cea5ee87 (diff) |
Core/Movement: MotionMaster reimplementation (#21888)
Internal structure and handling changes, nothing behavioural (or thats the intention at least).
(cherry picked from commit 982643cd96790ffc54e7a3e507469649f3b074d2)
Diffstat (limited to 'src/server/game/Maps/MapScripts.cpp')
-rw-r--r-- | src/server/game/Maps/MapScripts.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Maps/MapScripts.cpp b/src/server/game/Maps/MapScripts.cpp index ad2c744b844..c82bb7212fa 100644 --- a/src/server/game/Maps/MapScripts.cpp +++ b/src/server/game/Maps/MapScripts.cpp @@ -849,7 +849,6 @@ void Map::ScriptsProcess() if (!cSource->IsAlive()) return; - cSource->GetMotionMaster()->MovementExpired(); cSource->GetMotionMaster()->MoveIdle(); switch (step.script->Movement.MovementType) |