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authorccrs <ccrs@users.noreply.github.com>2018-06-03 10:06:57 -0700
committerShauren <shauren.trinity@gmail.com>2021-09-28 00:15:13 +0200
commit426f9f2f92b26fbb68e7cda9290ccbd586c6af4e (patch)
treeede70b7865c2edb58964c7aa668eb1250a5816ab /src/server/game/Maps/MapScripts.cpp
parent3e0af19b7767d6e71a7467874fdad566cea5ee87 (diff)
Core/Movement: MotionMaster reimplementation (#21888)
Internal structure and handling changes, nothing behavioural (or thats the intention at least). (cherry picked from commit 982643cd96790ffc54e7a3e507469649f3b074d2)
Diffstat (limited to 'src/server/game/Maps/MapScripts.cpp')
-rw-r--r--src/server/game/Maps/MapScripts.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Maps/MapScripts.cpp b/src/server/game/Maps/MapScripts.cpp
index ad2c744b844..c82bb7212fa 100644
--- a/src/server/game/Maps/MapScripts.cpp
+++ b/src/server/game/Maps/MapScripts.cpp
@@ -849,7 +849,6 @@ void Map::ScriptsProcess()
if (!cSource->IsAlive())
return;
- cSource->GetMotionMaster()->MovementExpired();
cSource->GetMotionMaster()->MoveIdle();
switch (step.script->Movement.MovementType)