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authorccrs <ccrs@users.noreply.github.com>2018-06-03 10:06:57 -0700
committerGitHub <noreply@github.com>2018-06-03 10:06:57 -0700
commit982643cd96790ffc54e7a3e507469649f3b074d2 (patch)
tree90e65482d064fc9b2e8d0e215f2dec6e5fe663c9 /src/server/game/Maps/MapScripts.cpp
parentb84348f6fc7746349fdcbd443b32fe5483174442 (diff)
Core/Movement: MotionMaster reimplementation (#21888)
Internal structure and handling changes, nothing behavioural (or thats the intention at least).
Diffstat (limited to 'src/server/game/Maps/MapScripts.cpp')
-rw-r--r--src/server/game/Maps/MapScripts.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Maps/MapScripts.cpp b/src/server/game/Maps/MapScripts.cpp
index a949d0a099a..dda0263fe4f 100644
--- a/src/server/game/Maps/MapScripts.cpp
+++ b/src/server/game/Maps/MapScripts.cpp
@@ -880,7 +880,6 @@ void Map::ScriptsProcess()
if (!cSource->IsAlive())
return;
- cSource->GetMotionMaster()->MovementExpired();
cSource->GetMotionMaster()->MoveIdle();
switch (step.script->Movement.MovementType)