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authorCarbenium <carbenium@outlook.com>2020-07-26 01:01:30 +0200
committerShauren <shauren.trinity@gmail.com>2022-01-23 23:56:25 +0100
commitb8a3ab880f9b5cc67a108dd34f3883b1902b165a (patch)
treebe25a4adfb9ab1a915ea729788d1a77883995d84 /src/server/game/Maps/MapScripts.cpp
parent58e1c091a2879f8f8930018d2e68027cfefe423b (diff)
Core/Misc: Use std::chrono overload of Creature::DespawnOrUnsummon
(cherry picked from commit c39eb9b5041950ce3af89f82848bd3e1f3a6e0af)
Diffstat (limited to 'src/server/game/Maps/MapScripts.cpp')
-rw-r--r--src/server/game/Maps/MapScripts.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/MapScripts.cpp b/src/server/game/Maps/MapScripts.cpp
index 8c5b7a91efe..a451287a025 100644
--- a/src/server/game/Maps/MapScripts.cpp
+++ b/src/server/game/Maps/MapScripts.cpp
@@ -742,7 +742,7 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_DESPAWN_SELF:
// First try with target or source creature, then with target or source gameobject
if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true))
- cSource->DespawnOrUnsummon(step.script->DespawnSelf.DespawnDelay);
+ cSource->DespawnOrUnsummon(Milliseconds(step.script->DespawnSelf.DespawnDelay));
else if (GameObject* goSource = _GetScriptGameObjectSourceOrTarget(source, target, step.script, true))
goSource->DespawnOrUnsummon(Milliseconds(step.script->DespawnSelf.DespawnDelay));
break;