diff options
author | Carbenium <carbenium@outlook.com> | 2020-07-26 01:01:30 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2022-01-23 23:56:25 +0100 |
commit | b8a3ab880f9b5cc67a108dd34f3883b1902b165a (patch) | |
tree | be25a4adfb9ab1a915ea729788d1a77883995d84 /src/server/game/Maps/MapScripts.cpp | |
parent | 58e1c091a2879f8f8930018d2e68027cfefe423b (diff) |
Core/Misc: Use std::chrono overload of Creature::DespawnOrUnsummon
(cherry picked from commit c39eb9b5041950ce3af89f82848bd3e1f3a6e0af)
Diffstat (limited to 'src/server/game/Maps/MapScripts.cpp')
-rw-r--r-- | src/server/game/Maps/MapScripts.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/MapScripts.cpp b/src/server/game/Maps/MapScripts.cpp index 8c5b7a91efe..a451287a025 100644 --- a/src/server/game/Maps/MapScripts.cpp +++ b/src/server/game/Maps/MapScripts.cpp @@ -742,7 +742,7 @@ void Map::ScriptsProcess() case SCRIPT_COMMAND_DESPAWN_SELF: // First try with target or source creature, then with target or source gameobject if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true)) - cSource->DespawnOrUnsummon(step.script->DespawnSelf.DespawnDelay); + cSource->DespawnOrUnsummon(Milliseconds(step.script->DespawnSelf.DespawnDelay)); else if (GameObject* goSource = _GetScriptGameObjectSourceOrTarget(source, target, step.script, true)) goSource->DespawnOrUnsummon(Milliseconds(step.script->DespawnSelf.DespawnDelay)); break; |