diff options
author | Carbenium <carbenium@outlook.com> | 2020-07-26 01:01:30 +0200 |
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committer | Peter Keresztes Schmidt <carbenium@outlook.com> | 2020-07-26 22:17:36 +0200 |
commit | c39eb9b5041950ce3af89f82848bd3e1f3a6e0af (patch) | |
tree | aaaddf9d77cd731899b350de3ae725c509794f05 /src/server/game/Maps/MapScripts.cpp | |
parent | d1a39a2ebf3bb55998696c424cd58f3fcdedd66a (diff) |
Core/Misc: Use std::chrono overload of Creature::DespawnOrUnsummon
Diffstat (limited to 'src/server/game/Maps/MapScripts.cpp')
-rw-r--r-- | src/server/game/Maps/MapScripts.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/MapScripts.cpp b/src/server/game/Maps/MapScripts.cpp index 7540b80b8a8..526e153d80d 100644 --- a/src/server/game/Maps/MapScripts.cpp +++ b/src/server/game/Maps/MapScripts.cpp @@ -789,7 +789,7 @@ void Map::ScriptsProcess() case SCRIPT_COMMAND_DESPAWN_SELF: // First try with target or source creature, then with target or source gameobject if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true)) - cSource->DespawnOrUnsummon(step.script->DespawnSelf.DespawnDelay); + cSource->DespawnOrUnsummon(Milliseconds(step.script->DespawnSelf.DespawnDelay)); else if (GameObject* goSource = _GetScriptGameObjectSourceOrTarget(source, target, step.script, true)) goSource->DespawnOrUnsummon(Milliseconds(step.script->DespawnSelf.DespawnDelay)); break; |