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author | kelno <kelno@users.noreply.github.com> | 2018-01-08 00:32:22 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-05-16 21:56:06 +0200 |
commit | 1206e815cd9785e4671f30548140f038567811a2 (patch) | |
tree | 798be0c5ffde7a2b0ec3f0201843e3ba57af06c5 /src/server/game/Maps/SpawnData.h | |
parent | a121f47ba3d37c190c13068b2a5b0a1e9d8edc8c (diff) |
Core/Creature: improve DB linked_respawn handling (#21172)
* Fixed SetCreatureLinkedRespawn function possible erasing/replacing a GameObject link (instead of a creature one)
(cherry picked from commit 70eb18d0e58ecf0cfcda4f410a183c671fbafe5c)
Diffstat (limited to 'src/server/game/Maps/SpawnData.h')
-rw-r--r-- | src/server/game/Maps/SpawnData.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/server/game/Maps/SpawnData.h b/src/server/game/Maps/SpawnData.h index 34c250ec1f3..40972a5a8f1 100644 --- a/src/server/game/Maps/SpawnData.h +++ b/src/server/game/Maps/SpawnData.h @@ -78,4 +78,12 @@ struct SpawnData SpawnData(SpawnObjectType t) : type(t) {} }; +enum LinkedRespawnType +{ + LINKED_RESPAWN_CREATURE_TO_CREATURE = 0, + LINKED_RESPAWN_CREATURE_TO_GO = 1, // Creature is dependant on GameObject + LINKED_RESPAWN_GO_TO_GO = 2, + LINKED_RESPAWN_GO_TO_CREATURE = 3, // GameObject is dependant on Creature +}; + #endif |