aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Maps/ZoneScript.h
diff options
context:
space:
mode:
authorJeremy <Golrag@users.noreply.github.com>2024-10-20 23:56:55 +0200
committerModoX <moardox@gmail.com>2024-10-21 00:30:20 +0200
commit0535a61cb7c9da97f05e5867ce181d91e3dd92eb (patch)
tree63a3357adc6e6dd104ed5c43f78d948a9456a56e /src/server/game/Maps/ZoneScript.h
parentc45cd444efa65842419c8c90fcedcf6dbd731027 (diff)
Core/GameObject: Implemented OnFlagTaken/OnFlagDropped hooks for GAMEOBJECT_TYPE_FLAGSTAND
Diffstat (limited to 'src/server/game/Maps/ZoneScript.h')
-rw-r--r--src/server/game/Maps/ZoneScript.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/Maps/ZoneScript.h b/src/server/game/Maps/ZoneScript.h
index 8f37b2a3cf5..0f1c1e1651e 100644
--- a/src/server/game/Maps/ZoneScript.h
+++ b/src/server/game/Maps/ZoneScript.h
@@ -107,6 +107,11 @@ class TC_GAME_API ZoneScript
virtual bool CanCaptureFlag([[maybe_unused]] AreaTrigger* areaTrigger, [[maybe_unused]] Player* player) { return false; }
virtual void OnCaptureFlag([[maybe_unused]] AreaTrigger* areaTrigger, [[maybe_unused]] Player* player) { }
+
+ // This hook is used with GAMEOBJECT_TYPE_FLAGSTAND. Newer gameobjects use GAMEOBJECT_TYPE_NEW_FLAG and should use `OnFlagStateChange`
+ virtual void OnFlagTaken([[maybe_unused]] GameObject* flag, [[maybe_unused]] Player* player) { }
+ // This hook is used with GAMEOBJECT_TYPE_FLAGSTAND. Newer gameobjects use GAMEOBJECT_TYPE_NEW_FLAG and should use `OnFlagStateChange`. The GameObject doesn't exist anymore, but the ObjectGuid does
+ virtual void OnFlagDropped([[maybe_unused]] ObjectGuid const& flagGuid, [[maybe_unused]] Player* player) { }
};
#endif