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authorJeremy <Golrag@users.noreply.github.com>2024-01-01 03:10:32 +0100
committerfunjoker <funjoker109@gmail.com>2024-01-09 13:05:11 +0100
commitb091acd610cbdef58c548e71fd32d9966971d532 (patch)
tree3980e1b7be56613cba2f491bc351512663910acf /src/server/game/Maps/ZoneScript.h
parent9ba9d6e74cee01782c6562c830fa6b15ca8353ce (diff)
Core/Battleground: Moved DoAction hook to ZoneScript
(cherry picked from commit 22614d6bcc1a9c201d16779a93ee886facf6f7b4)
Diffstat (limited to 'src/server/game/Maps/ZoneScript.h')
-rw-r--r--src/server/game/Maps/ZoneScript.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Maps/ZoneScript.h b/src/server/game/Maps/ZoneScript.h
index 7ea1a9a6f57..370a2f6e239 100644
--- a/src/server/game/Maps/ZoneScript.h
+++ b/src/server/game/Maps/ZoneScript.h
@@ -93,6 +93,7 @@ class TC_GAME_API ZoneScript
virtual void TriggerGameEvent(uint32 gameEventId, WorldObject* source = nullptr, WorldObject* target = nullptr);
virtual void ProcessEvent(WorldObject* /*obj*/, uint32 /*eventId*/, WorldObject* /*invoker*/) { }
+ virtual void DoAction([[maybe_unused]] uint32 actionId, [[maybe_unused]] WorldObject* source = nullptr, [[maybe_unused]] WorldObject* target = nullptr) { }
virtual void OnFlagStateChange([[maybe_unused]] GameObject* flagInBase, [[maybe_unused]] FlagState oldValue, [[maybe_unused]] FlagState newValue, [[maybe_unused]] Player* player) { }