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authorShauren <shauren.trinity@gmail.com>2017-05-18 23:52:58 +0200
committerShauren <shauren.trinity@gmail.com>2017-05-18 23:53:25 +0200
commitc5d3dd90bea3889ef5fcd33c9ef0d59d7c544f8a (patch)
treeaa7fde6f924fc39da54908bd6eeeb0be422e5fc3 /src/server/game/Maps/ZoneScript.h
parent74456703146194de72424ec98c4ea76402077be6 (diff)
Core/Game: Include cleanup
* Mostly aimed at removing Log/DatabaseEnv includes from other headers * Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files * Moved SAI function definitions to source files (massive or requiring many different dependencies)
Diffstat (limited to 'src/server/game/Maps/ZoneScript.h')
-rw-r--r--src/server/game/Maps/ZoneScript.h15
1 files changed, 10 insertions, 5 deletions
diff --git a/src/server/game/Maps/ZoneScript.h b/src/server/game/Maps/ZoneScript.h
index 841099664bb..08b939f1c50 100644
--- a/src/server/game/Maps/ZoneScript.h
+++ b/src/server/game/Maps/ZoneScript.h
@@ -18,18 +18,22 @@
#ifndef ZONE_SCRIPT_H_
#define ZONE_SCRIPT_H_
-#include "Common.h"
-#include "Creature.h"
+#include "Define.h"
+#include "ObjectGuid.h"
+class Creature;
class GameObject;
+class Unit;
+class WorldObject;
+struct CreatureData;
-class ZoneScript
+class TC_GAME_API ZoneScript
{
public:
ZoneScript() { }
virtual ~ZoneScript() { }
- virtual uint32 GetCreatureEntry(ObjectGuid::LowType /*guidLow*/, CreatureData const* data) { return data->id; }
+ virtual uint32 GetCreatureEntry(ObjectGuid::LowType /*spawnId*/, CreatureData const* data);
virtual uint32 GetGameObjectEntry(ObjectGuid::LowType /*spawnId*/, uint32 entry) { return entry; }
virtual void OnCreatureCreate(Creature* ) { }
@@ -40,10 +44,11 @@ class ZoneScript
virtual void OnUnitDeath(Unit*) { }
- //All-purpose data storage 64 bit
+ //All-purpose data storage ObjectGuid
virtual ObjectGuid GetGuidData(uint32 /*DataId*/) const { return ObjectGuid::Empty; }
virtual void SetGuidData(uint32 /*DataId*/, ObjectGuid /*Value*/) { }
+ //All-purpose data storage 64 bit
virtual uint64 GetData64(uint32 /*DataId*/) const { return 0; }
virtual void SetData64(uint32 /*DataId*/, uint64 /*Value*/) { }