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authorTrisjdc <trisjdc@gmail.com>2014-06-03 00:57:36 +0100
committerTrisjdc <trisjdc@gmail.com>2014-06-03 00:57:36 +0100
commit18868f5cbdd55baa95cd5d5c56d77926ae7f1f9c (patch)
treefc9827883c27dedb537b3e2edfce2003c17c3d47 /src/server/game/Maps
parent409a19e623d63ff868ec118fcafc107dd4fb10ca (diff)
Core/Maps: Allow logging players to enter in instances that have an encounter in progress
Diffstat (limited to 'src/server/game/Maps')
-rw-r--r--src/server/game/Maps/Map.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index ba271235330..d3be33cb441 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2854,10 +2854,9 @@ bool InstanceMap::CanEnter(Player* player)
return false;
}
- // cannot enter while an encounter is in progress on raids
- /*Group* group = player->GetGroup();
- if (!player->IsGameMaster() && group && group->InCombatToInstance(GetInstanceId()) && player->GetMapId() != GetId())*/
- if (IsRaid() && GetInstanceScript() && GetInstanceScript()->IsEncounterInProgress())
+ // cannot enter while an encounter is in progress
+ // allow if just loading
+ if (!player->IsLoading() && IsRaid() && GetInstanceScript() && GetInstanceScript()->IsEncounterInProgress())
{
player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT);
return false;