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authorShauren <shauren.trinity@gmail.com>2015-09-12 20:15:34 +0200
committerShauren <shauren.trinity@gmail.com>2015-09-12 20:15:34 +0200
commit2056961aae208c5da094f3bf8fbca599b5ebac40 (patch)
treeca12ff466efc3a7b1ced61f3a98acd9a050dce22 /src/server/game/Maps
parent497aa4425bd8a84acb7f5ebcf03692ef96a64c06 (diff)
Core/Players: Changed multi-segment taxi paths to fly nearby flight masters along the way, not directly through them
* Taxi cost on multi-segment paths is now charged per segment when it is started
Diffstat (limited to 'src/server/game/Maps')
-rw-r--r--src/server/game/Maps/TransportMgr.cpp8
-rw-r--r--src/server/game/Maps/TransportMgr.h2
2 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Maps/TransportMgr.cpp b/src/server/game/Maps/TransportMgr.cpp
index dadc2eeeac3..e5815a415e7 100644
--- a/src/server/game/Maps/TransportMgr.cpp
+++ b/src/server/game/Maps/TransportMgr.cpp
@@ -112,7 +112,7 @@ void TransportMgr::GeneratePath(GameObjectTemplate const* goInfo, TransportTempl
Movement::PointsArray splinePath, allPoints;
bool mapChange = false;
for (size_t i = 0; i < path.size(); ++i)
- allPoints.push_back(G3D::Vector3(path[i].LocX, path[i].LocY, path[i].LocZ));
+ allPoints.push_back(G3D::Vector3(path[i]->LocX, path[i]->LocY, path[i]->LocZ));
// Add extra points to allow derivative calculations for all path nodes
allPoints.insert(allPoints.begin(), allPoints.front().lerp(allPoints[1], -0.2f));
@@ -128,8 +128,8 @@ void TransportMgr::GeneratePath(GameObjectTemplate const* goInfo, TransportTempl
{
if (!mapChange)
{
- TaxiPathNodeEntry const& node_i = path[i];
- if (i != path.size() - 1 && (node_i.Flags & 1 || node_i.MapID != path[i + 1].MapID))
+ TaxiPathNodeEntry const* node_i = path[i];
+ if (i != path.size() - 1 && (node_i->Flags & 1 || node_i->MapID != path[i + 1]->MapID))
{
keyFrames.back().Teleport = true;
mapChange = true;
@@ -142,7 +142,7 @@ void TransportMgr::GeneratePath(GameObjectTemplate const* goInfo, TransportTempl
k.InitialOrientation = Position::NormalizeOrientation(std::atan2(h.y, h.x) + float(M_PI));
keyFrames.push_back(k);
- splinePath.push_back(G3D::Vector3(node_i.LocX, node_i.LocY, node_i.LocZ));
+ splinePath.push_back(G3D::Vector3(node_i->LocX, node_i->LocY, node_i->LocZ));
transport->mapsUsed.insert(k.Node->MapID);
}
}
diff --git a/src/server/game/Maps/TransportMgr.h b/src/server/game/Maps/TransportMgr.h
index fff7b9d8afa..c273ea7fb15 100644
--- a/src/server/game/Maps/TransportMgr.h
+++ b/src/server/game/Maps/TransportMgr.h
@@ -37,7 +37,7 @@ typedef std::unordered_map<uint32, std::set<uint32> > TransportInstanceMap;
struct KeyFrame
{
- explicit KeyFrame(TaxiPathNodeEntry const& _node) : Index(0), Node(&_node), InitialOrientation(0.0f),
+ explicit KeyFrame(TaxiPathNodeEntry const* node) : Index(0), Node(node), InitialOrientation(0.0f),
DistSinceStop(-1.0f), DistUntilStop(-1.0f), DistFromPrev(-1.0f), TimeFrom(0.0f), TimeTo(0.0f),
Teleport(false), ArriveTime(0), DepartureTime(0), Spline(NULL), NextDistFromPrev(0.0f), NextArriveTime(0)
{