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authorShauren <shauren.trinity@gmail.com>2023-01-15 14:25:18 +0100
committerShauren <shauren.trinity@gmail.com>2023-01-15 14:25:18 +0100
commit3fc3cd455b51d2de4ba5a70b7eff15e23b3da481 (patch)
tree1291c14bb69c9cbf2fbcf73032ee5a42d3cf7ca8 /src/server/game/Maps
parentbadb55bfd97c16fecfb8cd73ba99e39ecb6b622d (diff)
Core/Battlegrounds: Unload all grids before destroying battleground object
Closes #28755
Diffstat (limited to 'src/server/game/Maps')
-rw-r--r--src/server/game/Maps/Map.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index da4aa7ced8e..e0fcfabd056 100644
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -244,7 +244,7 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
bool UnloadGrid(NGridType& ngrid, bool pForce);
void GridMarkNoUnload(uint32 x, uint32 y);
void GridUnmarkNoUnload(uint32 x, uint32 y);
- virtual void UnloadAll();
+ void UnloadAll();
void ResetGridExpiry(NGridType &grid, float factor = 1) const
{