diff options
| author | Nefarion <nefarion123@gmail.com> | 2013-03-08 21:41:30 +0100 |
|---|---|---|
| committer | Nefarion <nefarion123@gmail.com> | 2013-03-08 21:55:37 +0100 |
| commit | 49fd11ab5aebcbce86ca2ee48711287cf020d798 (patch) | |
| tree | 8086b6f797c80dbf09edd8f41c1c79912838e3b6 /src/server/game/Maps | |
| parent | 2dbe3d6cfe2d174b5edf9fdb6720fee21c7009d2 (diff) | |
First step of comment style refactoring to doxygen-style.
Diffstat (limited to 'src/server/game/Maps')
| -rw-r--r-- | src/server/game/Maps/Map.cpp | 10 | ||||
| -rw-r--r-- | src/server/game/Maps/MapManager.cpp | 6 |
2 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 3d6285a806c..70942b8ffc0 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -315,7 +315,7 @@ template<> void Map::DeleteFromWorld(Player* player) { sObjectAccessor->RemoveObject(player); - sObjectAccessor->RemoveUpdateObject(player); //TODO: I do not know why we need this, it should be removed in ~Object anyway + sObjectAccessor->RemoveUpdateObject(player); /// @todo I do not know why we need this, it should be removed in ~Object anyway delete player; } @@ -438,7 +438,7 @@ void Map::InitializeObject(Creature* obj) template<class T> bool Map::AddToMap(T *obj) { - //TODO: Needs clean up. An object should not be added to map twice. + /// @todo Needs clean up. An object should not be added to map twice. if (obj->IsInWorld()) { ASSERT(obj->IsInGrid()); @@ -839,7 +839,7 @@ void Map::MoveAllCreaturesInMoveList() //This may happen when a player just logs in and a pet moves to a nearby unloaded cell //To avoid this, we can load nearby cells when player log in //But this check is always needed to ensure safety - //TODO: pets will disappear if this is outside CreatureRespawnRelocation + /// @todo pets will disappear if this is outside CreatureRespawnRelocation //need to check why pet is frequently relocated to an unloaded cell if (c->isPet()) ((Pet*)c)->Remove(PET_SAVE_NOT_IN_SLOT, true); @@ -2387,7 +2387,7 @@ bool InstanceMap::CanEnter(Player* player) */ bool InstanceMap::AddPlayerToMap(Player* player) { - // TODO: Not sure about checking player level: already done in HandleAreaTriggerOpcode + /// @todo Not sure about checking player level: already done in HandleAreaTriggerOpcode // GMs still can teleport player in instance. // Is it needed? @@ -2541,7 +2541,7 @@ void InstanceMap::CreateInstanceData(bool load) if (load) { - // TODO: make a global storage for this + /// @todo make a global storage for this PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_INSTANCE); stmt->setUInt16(0, uint16(GetId())); stmt->setUInt32(1, i_InstanceId); diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp index f44a9dd865f..4c09db16bd5 100644 --- a/src/server/game/Maps/MapManager.cpp +++ b/src/server/game/Maps/MapManager.cpp @@ -195,7 +195,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck) if ((!group || !group->isRaidGroup()) && !sWorld->getBoolConfig(CONFIG_INSTANCE_IGNORE_RAID)) { // probably there must be special opcode, because client has this string constant in GlobalStrings.lua - // TODO: this is not a good place to send the message + /// @todo this is not a good place to send the message player->GetSession()->SendAreaTriggerMessage(player->GetSession()->GetTrinityString(LANG_INSTANCE_RAID_GROUP_ONLY), mapName); sLog->outDebug(LOG_FILTER_MAPS, "MAP: Player '%s' must be in a raid group to enter instance '%s'", player->GetName().c_str(), mapName); return false; @@ -247,7 +247,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck) if (playerBoundedInstance && playerBoundedInstance->perm && playerBoundedInstance->save && boundedInstance->save->GetInstanceId() != playerBoundedInstance->save->GetInstanceId()) { - //TODO: send some kind of error message to the player + /// @todo send some kind of error message to the player return false; }*/ } @@ -321,7 +321,7 @@ bool MapManager::IsValidMAP(uint32 mapid, bool startUp) else return mEntry && (!mEntry->IsDungeon() || sObjectMgr->GetInstanceTemplate(mapid)); - // TODO: add check for battleground template + /// @todo add check for battleground template } void MapManager::UnloadAll() |
