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authorShauren <shauren.trinity@gmail.com>2025-07-13 13:40:31 +0200
committerShauren <shauren.trinity@gmail.com>2025-07-13 13:40:31 +0200
commit5de252ae8471cea021944d2f404a7793f39a8d0d (patch)
tree013165f80f8315e6bfe907af32fa193dee4264cb /src/server/game/Maps
parent8fad176f5f83f741107d06a9cbe0243da89f8b30 (diff)
Core/Misc: Move large functions out of header files
Diffstat (limited to 'src/server/game/Maps')
-rw-r--r--src/server/game/Maps/Map.cpp26
-rw-r--r--src/server/game/Maps/Map.h25
2 files changed, 26 insertions, 25 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index ac15853286e..76bfb162ec0 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2710,9 +2710,19 @@ bool Map::ActiveObjectsNearGrid(NGridType const& ngrid) const
return false;
}
+void Map::AddWorldObject(WorldObject* obj)
+{
+ i_worldObjects.insert(obj);
+}
+
+void Map::RemoveWorldObject(WorldObject* obj)
+{
+ i_worldObjects.erase(obj);
+}
+
void Map::AddToActive(WorldObject* obj)
{
- AddToActiveHelper(obj);
+ m_activeNonPlayers.insert(obj);
Optional<Position> respawnLocation;
switch (obj->GetTypeId())
@@ -2751,7 +2761,19 @@ void Map::AddToActive(WorldObject* obj)
void Map::RemoveFromActive(WorldObject* obj)
{
- RemoveFromActiveHelper(obj);
+ // Map::Update for active object in proccess
+ if (m_activeNonPlayersIter != m_activeNonPlayers.end())
+ {
+ ActiveNonPlayers::iterator itr = m_activeNonPlayers.find(obj);
+ if (itr != m_activeNonPlayers.end())
+ {
+ if (itr == m_activeNonPlayersIter)
+ ++m_activeNonPlayersIter;
+ m_activeNonPlayers.erase(itr);
+ }
+ }
+ else
+ m_activeNonPlayers.erase(obj);
Optional<Position> respawnLocation;
switch (obj->GetTypeId())
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index 9468e5d73ec..0241c6d0b62 100644
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -392,8 +392,8 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
uint32 GetPlayersCountExceptGMs() const;
bool ActiveObjectsNearGrid(NGridType const& ngrid) const;
- void AddWorldObject(WorldObject* obj) { i_worldObjects.insert(obj); }
- void RemoveWorldObject(WorldObject* obj) { i_worldObjects.erase(obj); }
+ void AddWorldObject(WorldObject* obj);
+ void RemoveWorldObject(WorldObject* obj);
void SendToPlayers(WorldPacket const* data) const;
@@ -763,27 +763,6 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
template<class T>
void DeleteFromWorld(T*);
- void AddToActiveHelper(WorldObject* obj)
- {
- m_activeNonPlayers.insert(obj);
- }
-
- void RemoveFromActiveHelper(WorldObject* obj)
- {
- // Map::Update for active object in proccess
- if (m_activeNonPlayersIter != m_activeNonPlayers.end())
- {
- ActiveNonPlayers::iterator itr = m_activeNonPlayers.find(obj);
- if (itr == m_activeNonPlayers.end())
- return;
- if (itr == m_activeNonPlayersIter)
- ++m_activeNonPlayersIter;
- m_activeNonPlayers.erase(itr);
- }
- else
- m_activeNonPlayers.erase(obj);
- }
-
std::unique_ptr<RespawnListContainer> _respawnTimes;
RespawnInfoMap _creatureRespawnTimesBySpawnId;
RespawnInfoMap _gameObjectRespawnTimesBySpawnId;