diff options
| author | Shauren <shauren.trinity@gmail.com> | 2018-01-28 11:37:20 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2018-03-25 19:28:36 +0300 |
| commit | 91be2332e249147ce3169c46a7da77f0f8c2211d (patch) | |
| tree | eab9e0ab76ae523f7a843fe1c2300eba17f53af2 /src/server/game/Maps | |
| parent | 1e62b53c66829dc9820117e17bfb44cb2652f814 (diff) | |
Core/Entities: Phasing rewrite
* Optimized phase visibility checking
* Handle all phase flags
Closes #16758
Closes #21119
Diffstat (limited to 'src/server/game/Maps')
| -rw-r--r-- | src/server/game/Maps/Map.cpp | 87 | ||||
| -rw-r--r-- | src/server/game/Maps/Map.h | 11 | ||||
| -rw-r--r-- | src/server/game/Maps/TransportMgr.cpp | 56 | ||||
| -rw-r--r-- | src/server/game/Maps/TransportMgr.h | 2 |
4 files changed, 107 insertions, 49 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index ceb50e2e985..6ffa688ca08 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -41,6 +41,7 @@ #include "ObjectGridLoader.h" #include "ObjectMgr.h" #include "Pet.h" +#include "PhasingHandler.h" #include "ScriptMgr.h" #include "Transport.h" #include "Vehicle.h" @@ -568,7 +569,7 @@ bool Map::AddPlayerToMap(Player* player, bool initPlayer /*= true*/) player->m_clientGUIDs.clear(); player->UpdateObjectVisibility(false); - player->SendUpdatePhasing(); + PhasingHandler::SendToPlayer(player); if (player->IsAlive()) ConvertCorpseToBones(player->GetGUID()); @@ -631,8 +632,6 @@ bool Map::AddToMap(T* obj) if (obj->isActiveObject()) AddToActive(obj); - obj->RebuildTerrainSwaps(); - //something, such as vehicle, needs to be update immediately //also, trigger needs to cast spell, if not update, cannot see visual obj->UpdateObjectVisibilityOnCreate(); @@ -665,6 +664,7 @@ bool Map::AddToMap(Transport* obj) { UpdateData data(GetId()); obj->BuildCreateUpdateBlockForPlayer(&data, itr->GetSource()); + itr->GetSource()->m_visibleTransports.insert(obj->GetGUID()); WorldPacket packet; data.BuildPacket(&packet); itr->GetSource()->SendDirectMessage(&packet); @@ -969,8 +969,13 @@ void Map::RemoveFromMap(Transport* obj, bool remove) WorldPacket packet; data.BuildPacket(&packet); for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) + { if (itr->GetSource()->GetTransport() != obj) + { itr->GetSource()->SendDirectMessage(&packet); + itr->GetSource()->m_visibleTransports.erase(obj->GetGUID()); + } + } } if (_transportsUpdateIter != _transports.end()) @@ -2495,12 +2500,12 @@ inline GridMap* Map::GetGrid(float x, float y) return GridMaps[gx][gy]; } -float Map::GetWaterOrGroundLevel(std::set<uint32> const& phases, float x, float y, float z, float* ground /*= nullptr*/, bool /*swim = false*/) const +float Map::GetWaterOrGroundLevel(PhaseShift const& phaseShift, float x, float y, float z, float* ground /*= nullptr*/, bool /*swim = false*/) const { if (const_cast<Map*>(this)->GetGrid(x, y)) { // we need ground level (including grid height version) for proper return water level in point - float ground_z = GetHeight(phases, x, y, z, true, 50.0f); + float ground_z = GetHeight(phaseShift, x, y, z, true, 50.0f); if (ground) *ground = ground_z; @@ -2789,19 +2794,19 @@ float Map::GetWaterLevel(float x, float y) const return 0; } -bool Map::isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, std::set<uint32> const& phases) const +bool Map::isInLineOfSight(PhaseShift const& phaseShift, float x1, float y1, float z1, float x2, float y2, float z2) const { return VMAP::VMapFactory::createOrGetVMapManager()->isInLineOfSight(GetId(), x1, y1, z1, x2, y2, z2) - && _dynamicTree.isInLineOfSight({ x1, y1, z1 }, { x2, y2, z2 }, phases); + && _dynamicTree.isInLineOfSight({ x1, y1, z1 }, { x2, y2, z2 }, phaseShift); } -bool Map::getObjectHitPos(std::set<uint32> const& phases, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float& ry, float& rz, float modifyDist) +bool Map::getObjectHitPos(PhaseShift const& phaseShift, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float& ry, float& rz, float modifyDist) { G3D::Vector3 startPos(x1, y1, z1); G3D::Vector3 dstPos(x2, y2, z2); G3D::Vector3 resultPos; - bool result = _dynamicTree.getObjectHitPos(phases, startPos, dstPos, resultPos, modifyDist); + bool result = _dynamicTree.getObjectHitPos(startPos, dstPos, resultPos, modifyDist, phaseShift); rx = resultPos.x; ry = resultPos.y; @@ -2809,9 +2814,9 @@ bool Map::getObjectHitPos(std::set<uint32> const& phases, float x1, float y1, fl return result; } -float Map::GetHeight(std::set<uint32> const& phases, float x, float y, float z, bool vmap /*= true*/, float maxSearchDist /*= DEFAULT_HEIGHT_SEARCH*/) const +float Map::GetHeight(PhaseShift const& phaseShift, float x, float y, float z, bool vmap /*= true*/, float maxSearchDist /*= DEFAULT_HEIGHT_SEARCH*/) const { - return std::max<float>(GetHeight(x, y, z, vmap, maxSearchDist), _dynamicTree.getHeight(x, y, z, maxSearchDist, phases)); + return std::max<float>(GetHeight(x, y, z, vmap, maxSearchDist), _dynamicTree.getHeight(x, y, z, maxSearchDist, phaseShift)); } bool Map::IsInWater(float x, float y, float pZ, LiquidData* data) const @@ -2858,6 +2863,7 @@ void Map::SendInitSelf(Player* player) if (Transport* transport = player->GetTransport()) { transport->BuildCreateUpdateBlockForPlayer(&data, player); + player->m_visibleTransports.insert(transport->GetGUID()); } // build data for self presence in world at own client (one time for map) @@ -2865,9 +2871,9 @@ void Map::SendInitSelf(Player* player) // build other passengers at transport also (they always visible and marked as visible and will not send at visibility update at add to map if (Transport* transport = player->GetTransport()) - for (Transport::PassengerSet::const_iterator itr = transport->GetPassengers().begin(); itr != transport->GetPassengers().end(); ++itr) - if (player != (*itr) && player->HaveAtClient(*itr)) - (*itr)->BuildCreateUpdateBlockForPlayer(&data, player); + for (WorldObject* passenger : transport->GetPassengers()) + if (player != passenger && player->HaveAtClient(passenger)) + passenger->BuildCreateUpdateBlockForPlayer(&data, player); WorldPacket packet; data.BuildPacket(&packet); @@ -2878,9 +2884,14 @@ void Map::SendInitTransports(Player* player) { // Hack to send out transports UpdateData transData(player->GetMapId()); - for (TransportsContainer::const_iterator i = _transports.begin(); i != _transports.end(); ++i) - if (*i != player->GetTransport() && player->IsInPhase(*i)) - (*i)->BuildCreateUpdateBlockForPlayer(&transData, player); + for (Transport* transport : _transports) + { + if (transport != player->GetTransport() && player->IsInPhase(transport)) + { + transport->BuildCreateUpdateBlockForPlayer(&transData, player); + player->m_visibleTransports.insert(transport->GetGUID()); + } + } WorldPacket packet; transData.BuildPacket(&packet); @@ -2891,28 +2902,40 @@ void Map::SendRemoveTransports(Player* player) { // Hack to send out transports UpdateData transData(player->GetMapId()); - for (TransportsContainer::const_iterator i = _transports.begin(); i != _transports.end(); ++i) - if (*i != player->GetTransport()) - (*i)->BuildOutOfRangeUpdateBlock(&transData); + for (Transport* transport : _transports) + { + if (transport != player->GetTransport()) + { + transport->BuildOutOfRangeUpdateBlock(&transData); + player->m_visibleTransports.erase(transport->GetGUID()); + } + } WorldPacket packet; transData.BuildPacket(&packet); player->GetSession()->SendPacket(&packet); } -void Map::SendUpdateTransportVisibility(Player* player, std::set<uint32> const& previousPhases) +void Map::SendUpdateTransportVisibility(Player* player) { // Hack to send out transports UpdateData transData(player->GetMapId()); - for (TransportsContainer::const_iterator i = _transports.begin(); i != _transports.end(); ++i) + for (Transport* transport : _transports) { - if (*i == player->GetTransport()) - continue; - - if (player->IsInPhase(*i) && !Trinity::Containers::Intersects(previousPhases.begin(), previousPhases.end(), (*i)->GetPhases().begin(), (*i)->GetPhases().end())) - (*i)->BuildCreateUpdateBlockForPlayer(&transData, player); - else if (!player->IsInPhase(*i)) - (*i)->BuildOutOfRangeUpdateBlock(&transData); + auto transportItr = player->m_visibleTransports.find(transport->GetGUID()); + if (player->IsInPhase(transport)) + { + if (transportItr == player->m_visibleTransports.end()) + { + transport->BuildCreateUpdateBlockForPlayer(&transData, player); + player->m_visibleTransports.insert(transport->GetGUID()); + } + } + else if (transportItr != player->m_visibleTransports.end()) + { + transport->BuildOutOfRangeUpdateBlock(&transData); + player->m_visibleTransports.erase(transportItr); + } } WorldPacket packet; @@ -4030,8 +4053,8 @@ void Map::LoadCorpseData() continue; } - for (auto phaseId : phases[guid]) - corpse->SetInPhase(phaseId, false, true); + for (uint32 phaseId : phases[guid]) + PhasingHandler::AddPhase(corpse, phaseId, false); AddCorpse(corpse); @@ -4111,7 +4134,7 @@ Corpse* Map::ConvertCorpseToBones(ObjectGuid const& ownerGuid, bool insignia /*= bones->SetUInt32Value(CORPSE_FIELD_FLAGS, corpse->GetUInt32Value(CORPSE_FIELD_FLAGS) | CORPSE_FLAG_BONES); - bones->CopyPhaseFrom(corpse); + PhasingHandler::InheritPhaseShift(bones, corpse); AddCorpse(bones); diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index 03f5f1bb6e6..ee43874fe2c 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -48,6 +48,7 @@ class InstanceScript; class InstanceScenario; class MapInstanced; class Object; +class PhaseShift; class Player; class TempSummon; class Unit; @@ -487,14 +488,14 @@ class TC_GAME_API Map : public GridRefManager<NGridType> BattlegroundMap* ToBattlegroundMap() { if (IsBattlegroundOrArena()) return reinterpret_cast<BattlegroundMap*>(this); else return NULL; } BattlegroundMap const* ToBattlegroundMap() const { if (IsBattlegroundOrArena()) return reinterpret_cast<BattlegroundMap const*>(this); return NULL; } - float GetWaterOrGroundLevel(std::set<uint32> const& phases, float x, float y, float z, float* ground = nullptr, bool swim = false) const; - float GetHeight(std::set<uint32> const& phases, float x, float y, float z, bool vmap = true, float maxSearchDist = DEFAULT_HEIGHT_SEARCH) const; - bool isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, std::set<uint32> const& phases) const; + float GetWaterOrGroundLevel(PhaseShift const& phaseShift, float x, float y, float z, float* ground = nullptr, bool swim = false) const; + float GetHeight(PhaseShift const& phaseShift, float x, float y, float z, bool vmap = true, float maxSearchDist = DEFAULT_HEIGHT_SEARCH) const; + bool isInLineOfSight(PhaseShift const& phaseShift, float x1, float y1, float z1, float x2, float y2, float z2) const; void Balance() { _dynamicTree.balance(); } void RemoveGameObjectModel(const GameObjectModel& model) { _dynamicTree.remove(model); } void InsertGameObjectModel(const GameObjectModel& model) { _dynamicTree.insert(model); } bool ContainsGameObjectModel(const GameObjectModel& model) const { return _dynamicTree.contains(model);} - bool getObjectHitPos(std::set<uint32> const& phases, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float modifyDist); + bool getObjectHitPos(PhaseShift const& phaseShift, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float modifyDist); virtual ObjectGuid::LowType GetOwnerGuildId(uint32 /*team*/ = TEAM_OTHER) const { return UI64LIT(0); } /* @@ -537,7 +538,7 @@ class TC_GAME_API Map : public GridRefManager<NGridType> void SendInitTransports(Player* player); void SendRemoveTransports(Player* player); - void SendUpdateTransportVisibility(Player* player, std::set<uint32> const& previousPhases); + void SendUpdateTransportVisibility(Player* player); void SendZoneDynamicInfo(uint32 zoneId, Player* player) const; void SendZoneWeather(uint32 zoneId, Player* player) const; void SendZoneWeather(ZoneDynamicInfo const& zoneDynamicInfo, Player* player) const; diff --git a/src/server/game/Maps/TransportMgr.cpp b/src/server/game/Maps/TransportMgr.cpp index 9980a72dfb8..8435b86ecae 100644 --- a/src/server/game/Maps/TransportMgr.cpp +++ b/src/server/game/Maps/TransportMgr.cpp @@ -23,6 +23,7 @@ #include "MoveSplineInitArgs.h" #include "ObjectAccessor.h" #include "ObjectMgr.h" +#include "PhasingHandler.h" #include "Spline.h" #include "Transport.h" @@ -364,7 +365,7 @@ void TransportMgr::AddPathNodeToTransport(uint32 transportEntry, uint32 timeSeg, animNode.Path[timeSeg] = node; } -Transport* TransportMgr::CreateTransport(uint32 entry, ObjectGuid::LowType guid /*= 0*/, Map* map /*= NULL*/, uint32 phaseid /*= 0*/, uint32 phasegroup /*= 0*/) +Transport* TransportMgr::CreateTransport(uint32 entry, ObjectGuid::LowType guid /*= 0*/, Map* map /*= nullptr*/, uint8 phaseUseFlags /*= 0*/, uint32 phaseId /*= 0*/, uint32 phaseGroupId /*= 0*/) { // instance case, execute GetGameObjectEntry hook if (map) @@ -404,12 +405,7 @@ Transport* TransportMgr::CreateTransport(uint32 entry, ObjectGuid::LowType guid return NULL; } - if (phaseid) - trans->SetInPhase(phaseid, false, true); - - if (phasegroup) - for (auto ph : sDB2Manager.GetPhasesForGroup(phasegroup)) - trans->SetInPhase(ph, false, true); + PhasingHandler::InitDbPhaseShift(trans->GetPhaseShift(), phaseUseFlags, phaseId, phaseGroupId); if (MapEntry const* mapEntry = sMapStore.LookupEntry(mapId)) { @@ -439,7 +435,7 @@ void TransportMgr::SpawnContinentTransports() uint32 oldMSTime = getMSTime(); - QueryResult result = WorldDatabase.Query("SELECT guid, entry, phaseid, phasegroup FROM transports"); + QueryResult result = WorldDatabase.Query("SELECT guid, entry, phaseUseFlags, phaseid, phasegroup FROM transports"); uint32 count = 0; if (result) @@ -449,12 +445,50 @@ void TransportMgr::SpawnContinentTransports() Field* fields = result->Fetch(); ObjectGuid::LowType guid = fields[0].GetUInt64(); uint32 entry = fields[1].GetUInt32(); - uint32 phaseid = fields[2].GetUInt32(); - uint32 phasegroup = fields[3].GetUInt32(); + uint8 phaseUseFlags = fields[2].GetUInt8(); + uint32 phaseId = fields[3].GetUInt32(); + uint32 phaseGroupId = fields[4].GetUInt32(); + + if (phaseUseFlags & ~PHASE_USE_FLAGS_ALL) + { + TC_LOG_ERROR("sql.sql", "Table `transports` have transport (GUID: " UI64FMTD " Entry: %u) with unknown `phaseUseFlags` set, removed unknown value.", guid, entry); + phaseUseFlags &= PHASE_USE_FLAGS_ALL; + } + + if (phaseUseFlags & PHASE_USE_FLAGS_ALWAYS_VISIBLE && phaseUseFlags & PHASE_USE_FLAGS_INVERSE) + { + TC_LOG_ERROR("sql.sql", "Table `transports` have transport (GUID: " UI64FMTD " Entry: %u) has both `phaseUseFlags` PHASE_USE_FLAGS_ALWAYS_VISIBLE and PHASE_USE_FLAGS_INVERSE," + " removing PHASE_USE_FLAGS_INVERSE.", guid, entry); + phaseUseFlags &= ~PHASE_USE_FLAGS_INVERSE; + } + + if (phaseGroupId && phaseId) + { + TC_LOG_ERROR("sql.sql", "Table `transports` have transport (GUID: " UI64FMTD " Entry: %u) with both `phaseid` and `phasegroup` set, `phasegroup` set to 0", guid, entry); + phaseGroupId = 0; + } + + if (phaseId) + { + if (!sPhaseStore.LookupEntry(phaseId)) + { + TC_LOG_ERROR("sql.sql", "Table `transports` have transport (GUID: " UI64FMTD " Entry: %u) with `phaseid` %u does not exist, set to 0", guid, entry, phaseId); + phaseId = 0; + } + } + + if (phaseGroupId) + { + if (!sDB2Manager.GetPhasesForGroup(phaseGroupId)) + { + TC_LOG_ERROR("sql.sql", "Table `transports` have transport (GUID: " UI64FMTD " Entry: %u) with `phaseGroup` %u does not exist, set to 0", guid, entry, phaseGroupId); + phaseGroupId = 0; + } + } if (TransportTemplate const* tInfo = GetTransportTemplate(entry)) if (!tInfo->inInstance) - if (CreateTransport(entry, guid, nullptr, phaseid, phasegroup)) + if (CreateTransport(entry, guid, nullptr, phaseUseFlags, phaseId, phaseGroupId)) ++count; } while (result->NextRow()); diff --git a/src/server/game/Maps/TransportMgr.h b/src/server/game/Maps/TransportMgr.h index 902052200aa..aca00038205 100644 --- a/src/server/game/Maps/TransportMgr.h +++ b/src/server/game/Maps/TransportMgr.h @@ -114,7 +114,7 @@ class TC_GAME_API TransportMgr void LoadTransportAnimationAndRotation(); // Creates a transport using given GameObject template entry - Transport* CreateTransport(uint32 entry, ObjectGuid::LowType guid = UI64LIT(0), Map* map = nullptr, uint32 phaseid = 0, uint32 phasegroup = 0); + Transport* CreateTransport(uint32 entry, ObjectGuid::LowType guid = UI64LIT(0), Map* map = nullptr, uint8 phaseUseFlags = 0, uint32 phaseId = 0, uint32 phaseGroupId = 0); // Spawns all continent transports, used at core startup void SpawnContinentTransports(); |
