diff options
| author | megamage <none@none.none> | 2011-11-23 12:45:59 -0500 |
|---|---|---|
| committer | megamage <none@none.none> | 2011-11-23 12:45:59 -0500 |
| commit | 98be413ce02d6c8420458f3df55e3061a9901034 (patch) | |
| tree | a3c1307df6a56ce6504d082120f04270cf0f27f9 /src/server/game/Maps | |
| parent | b3fef1e280e36ca744411d91ad8c5fbc105ebab3 (diff) | |
Clean up very some confusing MapManager functions (create/find map/base map).
Diffstat (limited to 'src/server/game/Maps')
| -rwxr-xr-x | src/server/game/Maps/MapManager.cpp | 16 | ||||
| -rwxr-xr-x | src/server/game/Maps/MapManager.h | 21 |
2 files changed, 16 insertions, 21 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp index 2533096cc22..bb62912d204 100755 --- a/src/server/game/Maps/MapManager.cpp +++ b/src/server/game/Maps/MapManager.cpp @@ -95,9 +95,9 @@ void MapManager::checkAndCorrectGridStatesArray() ++i_GridStateErrorCount; } -Map* MapManager::_createBaseMap(uint32 id) +Map* MapManager::CreateBaseMap(uint32 id) { - Map* m = _findMap(id); + Map* m = FindBaseMap(id); if (m == NULL) { @@ -119,21 +119,19 @@ Map* MapManager::_createBaseMap(uint32 id) return m; } -Map* MapManager::CreateMap(uint32 id, const WorldObject* obj, uint32 /*instanceId*/) +Map* MapManager::CreateMap(uint32 id, Player* player) { - ASSERT(obj); - //if (!obj->IsInWorld()) sLog->outError("GetMap: called for map %d with object (typeid %d, guid %d, mapid %d, instanceid %d) who is not in world!", id, obj->GetTypeId(), obj->GetGUIDLow(), obj->GetMapId(), obj->GetInstanceId()); - Map* m = _createBaseMap(id); + Map* m = CreateBaseMap(id); - if (m && obj->GetTypeId() == TYPEID_PLAYER && m->Instanceable()) - m = ((MapInstanced*)m)->CreateInstanceForPlayer(id, (Player*)obj); + if (m && m->Instanceable()) + m = ((MapInstanced*)m)->CreateInstanceForPlayer(id, player); return m; } Map* MapManager::FindMap(uint32 mapid, uint32 instanceId) const { - Map* map = _findMap(mapid); + Map* map = FindBaseMap(mapid); if (!map) return NULL; diff --git a/src/server/game/Maps/MapManager.h b/src/server/game/Maps/MapManager.h index 926ff2c8051..6ce641f81bd 100755 --- a/src/server/game/Maps/MapManager.h +++ b/src/server/game/Maps/MapManager.h @@ -35,14 +35,18 @@ class MapManager friend class ACE_Singleton<MapManager, ACE_Thread_Mutex>; public: - - Map* CreateMap(uint32, const WorldObject* obj, uint32 instanceId); - Map const* CreateBaseMap(uint32 id) const { return const_cast<MapManager*>(this)->_createBaseMap(id); } - Map* FindMap(uint32 mapid, uint32 instanceId = 0) const; + Map* CreateBaseMap(uint32 mapId); + Map* FindBaseMap(uint32 mapId) const + { + MapMapType::const_iterator iter = i_maps.find(mapId); + return (iter == i_maps.end() ? NULL : iter->second); + } + Map* CreateMap(uint32 mapId, Player* player); + Map* FindMap(uint32 mapId, uint32 instanceId) const; uint16 GetAreaFlag(uint32 mapid, float x, float y, float z) const { - Map const* m = CreateBaseMap(mapid); + Map const* m = const_cast<MapManager*>(this)->CreateBaseMap(mapid); return m->GetAreaFlag(x, y, z); } uint32 GetAreaId(uint32 mapid, float x, float y, float z) const @@ -163,13 +167,6 @@ class MapManager MapManager(const MapManager &); MapManager& operator=(const MapManager &); - Map* _createBaseMap(uint32 id); - Map* _findMap(uint32 id) const - { - MapMapType::const_iterator iter = i_maps.find(id); - return (iter == i_maps.end() ? NULL : iter->second); - } - ACE_Thread_Mutex Lock; uint32 i_gridCleanUpDelay; MapMapType i_maps; |
