aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Maps
diff options
context:
space:
mode:
authorsilinoron <none@none>2010-08-19 16:13:10 -0700
committersilinoron <none@none>2010-08-19 16:13:10 -0700
commitac59ff802b40f7bfd6b9a774a7cc2438fad99e2b (patch)
treeb50e32d86c27565b604c0b26331d7a913cc0db52 /src/server/game/Maps
parent21cf500cb1aae38772ff7b3b979fb5ab0a94c119 (diff)
Switch to using SIMD-oriented Fast Mersenne Twister for random number generation.
In testing, reduced random number generation time by a factor of 8-10. Drops support for processors older than Pentium 4. Drop Mersenne Twister library; use a C++ SFMT library. --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Maps')
-rw-r--r--src/server/game/Maps/Map.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index e9ae54b9535..3933b89de89 100644
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -32,7 +32,7 @@
#include "SharedDefines.h"
#include "GridRefManager.h"
#include "MapRefManager.h"
-#include "MersenneTwister.h"
+#include "sfmt.h"
#include <bitset>
#include <list>
@@ -427,13 +427,13 @@ class Map : public GridRefManager<NGridType>
void UpdateIteratorBack(Player *player);
#ifdef MAP_BASED_RAND_GEN
- MTRand mtRand;
- int32 irand(int32 min, int32 max) { return int32 (mtRand.randInt(max - min)) + min; }
- uint32 urand(uint32 min, uint32 max) { return mtRand.randInt(max - min) + min; }
- int32 rand32() { return mtRand.randInt(); }
- double rand_norm() { return mtRand.randExc(); }
- double rand_chance() { return mtRand.randExc(100.0); }
-#endif
+ SFMTRand sfmtRand;
+ int32 irand(int32 min, int32 max) { return int32(sfmtRand.IRandom(min, max)); }
+ uint32 urand(uint32 min, uint32 max) { return uint32(sfmtRand.URandom(min, max)); }
+ int32 rand32() { return int32(sfmtRand.BRandom()); }
+ double rand_norm() { return sfmtRand.Random(); }
+ double rand_chance() { return sfmtRand.Random() * 100.0; }
+#endif // MAP_BASED_RAND_GEN
TempSummon *SummonCreature(uint32 entry, const Position &pos, SummonPropertiesEntry const *properties = NULL, uint32 duration = 0, Unit *summoner = NULL, uint32 vehId = 0);
Creature* GetCreature(uint64 guid);