diff options
| author | Riztazz <felianther15@gmail.com> | 2016-11-25 00:31:10 +0100 |
|---|---|---|
| committer | joschiwald <joschiwald.trinity@gmail.com> | 2018-02-11 15:53:32 +0100 |
| commit | 05fb27dae4e8af859e01e5b9e52b082cba217657 (patch) | |
| tree | da858a540a26344d3e6af66017d46d7b1df7eb71 /src/server/game/Movement/MotionMaster.cpp | |
| parent | 27cdd4b257d01005d9e342b39a4fdf76567d13cf (diff) | |
[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)
Implement smooth movement for all waypoint pathing and escortai
(cherry picked from commit 28050f338dfc66e0c40b6a3915bf96e38e0613e5)
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
| -rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index 463ba3a5da1..f8836d01e52 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -701,6 +701,14 @@ void MotionMaster::MovePath(uint32 path_id, bool repeatable) _owner->GetGUID().ToString().c_str(), path_id, repeatable ? "YES" : "NO"); } +void MotionMaster::MovePath(WaypointPath& path, bool repeatable) +{ + Mutate(new WaypointMovementGenerator<Creature>(path, repeatable), MOTION_SLOT_IDLE); + + TC_LOG_DEBUG("misc", "%s starts moving over path (repeatable: %s).", + _owner->GetGUID().ToString().c_str(), repeatable ? "YES" : "NO"); +} + void MotionMaster::MoveRotate(uint32 time, RotateDirection direction) { if (!time) |
