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author | ccrs <ccrs@users.noreply.github.com> | 2021-06-03 15:01:47 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2022-03-10 23:53:54 +0100 |
commit | 0e0deaefd4e84c8069f6249778774f605fc5e628 (patch) | |
tree | 130d1d65b238b32a8101970e21e09aec3e9be503 /src/server/game/Movement/MotionMaster.cpp | |
parent | 012444ba808d9838372ae396cd734edf192d05d7 (diff) |
Core/Movement: remove redundant method MovementGenerator::NotifyAIOnFinalize and use existing Finalize - MovementInform implementation
6fde051e4e52d98d1a6cf31b8ad3fcf95e0e83fd follow up
(cherry picked from commit 303e01c834d5edd1336a005a0ecf58cc82cfee1b)
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index 2cb243cc847..d9df89b116f 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -1204,10 +1204,7 @@ void MotionMaster::DirectAdd(MovementGenerator* movement, MovementSlot slot/* = { case MOTION_SLOT_DEFAULT: if (_defaultGenerator) - { _defaultGenerator->Finalize(_owner, _generators.empty(), false); - _defaultGenerator->NotifyAIOnFinalize(_owner); - } _defaultGenerator = MovementGeneratorPointer(movement); if (IsStatic(movement)) @@ -1252,7 +1249,6 @@ void MotionMaster::Delete(MovementGenerator* movement, bool active, bool movemen movement->Priority, movement->Flags, movement->BaseUnitState, movement->GetMovementGeneratorType(), _owner->GetGUID().ToString().c_str()); movement->Finalize(_owner, active, movementInform); - movement->NotifyAIOnFinalize(_owner); ClearBaseUnitState(movement); MovementGeneratorPointerDeleter(movement); } @@ -1263,7 +1259,6 @@ void MotionMaster::DeleteDefault(bool active, bool movementInform) _defaultGenerator->Priority, _defaultGenerator->Flags, _defaultGenerator->BaseUnitState, _defaultGenerator->GetMovementGeneratorType(), _owner->GetGUID().ToString().c_str()); _defaultGenerator->Finalize(_owner, active, movementInform); - _defaultGenerator->NotifyAIOnFinalize(_owner); _defaultGenerator = MovementGeneratorPointer(GetIdleMovementGenerator()); AddFlag(MOTIONMASTER_FLAG_STATIC_INITIALIZATION_PENDING); } |