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authorRiztazz <felianther15@gmail.com>2016-11-25 00:31:10 +0100
committerDuarte Duarte <dnpd.dd@gmail.com>2016-11-24 23:31:10 +0000
commit28050f338dfc66e0c40b6a3915bf96e38e0613e5 (patch)
tree953df0f810c79746099f83cba26f248c560cc312 /src/server/game/Movement/MotionMaster.cpp
parent90a58117017a93fa33864fe1892e7304e2f3bbf4 (diff)
[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)
Implement smooth movement for all waypoint pathing and escortai
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 105b4245ff3..dbdb6f911b4 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -682,6 +682,15 @@ void MotionMaster::MovePath(uint32 path_id, bool repeatable)
_owner->GetGUID().GetCounter(), path_id, repeatable ? "YES" : "NO");
}
+void MotionMaster::MovePath(WaypointPath& path, bool repeatable)
+{
+ Mutate(new WaypointMovementGenerator<Creature>(path, repeatable), MOTION_SLOT_IDLE);
+
+ TC_LOG_DEBUG("misc", "%s (GUID: %u) start moving over path(repeatable: %s)",
+ _owner->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature",
+ _owner->GetGUID().GetCounter(), repeatable ? "YES" : "NO");
+}
+
void MotionMaster::MoveRotate(uint32 time, RotateDirection direction)
{
if (!time)