diff options
author | Riztazz <felianther15@gmail.com> | 2016-11-25 00:31:10 +0100 |
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committer | Duarte Duarte <dnpd.dd@gmail.com> | 2016-11-24 23:31:10 +0000 |
commit | 28050f338dfc66e0c40b6a3915bf96e38e0613e5 (patch) | |
tree | 953df0f810c79746099f83cba26f248c560cc312 /src/server/game/Movement/MotionMaster.cpp | |
parent | 90a58117017a93fa33864fe1892e7304e2f3bbf4 (diff) |
[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)
Implement smooth movement for all waypoint pathing and escortai
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index 105b4245ff3..dbdb6f911b4 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -682,6 +682,15 @@ void MotionMaster::MovePath(uint32 path_id, bool repeatable) _owner->GetGUID().GetCounter(), path_id, repeatable ? "YES" : "NO"); } +void MotionMaster::MovePath(WaypointPath& path, bool repeatable) +{ + Mutate(new WaypointMovementGenerator<Creature>(path, repeatable), MOTION_SLOT_IDLE); + + TC_LOG_DEBUG("misc", "%s (GUID: %u) start moving over path(repeatable: %s)", + _owner->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature", + _owner->GetGUID().GetCounter(), repeatable ? "YES" : "NO"); +} + void MotionMaster::MoveRotate(uint32 time, RotateDirection direction) { if (!time) |