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authorccrs <ccrs@users.noreply.github.com>2025-10-14 20:32:09 +0200
committerccrs <ccrs@users.noreply.github.com>2025-10-14 20:32:09 +0200
commit30131e820cf4c5a0e1c174abef741d9d26b4c9ce (patch)
tree150ece2d198806c41e9761b1870893bbdd5a8ca0 /src/server/game/Movement/MotionMaster.cpp
parent48cd3c91423a03581203411ff6cea600d4518730 (diff)
Revert "Scripts/ICC: adjust random movement initialization on Vile Spirit's summon initialization"
This reverts commit a1940abbc9fbe1e1d9441a7386bf9ae461ef7b54. Revert "Core/Movement: implement a parameter override to force 2D wandering" This reverts commit 8562ef1dfd5183f52f6f1a61d6443be5ea49d159.
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 74feedb2740..4fdae221e41 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -594,12 +594,12 @@ void MotionMaster::MoveTargetedHome()
}
}
-void MotionMaster::MoveRandom(float wanderDistance/* = 0.0f*/, bool force2DPositionRelocation/* = false*/)
+void MotionMaster::MoveRandom(float wanderDistance)
{
if (_owner->GetTypeId() == TYPEID_UNIT)
{
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveRandom: '{}', started random movement (spawnDist: {})", _owner->GetGUID().ToString(), wanderDistance);
- Add(new RandomMovementGenerator<Creature>(wanderDistance, force2DPositionRelocation), MOTION_SLOT_DEFAULT);
+ Add(new RandomMovementGenerator<Creature>(wanderDistance), MOTION_SLOT_DEFAULT);
}
}