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authorOvah <dreadkiller@gmx.de>2020-10-01 02:50:45 +0200
committerGitHub <noreply@github.com>2020-10-01 02:50:45 +0200
commit31abdc6ecfd84ef019880ffb531bf0298f921e77 (patch)
tree4d1db55621acbc646913ab2000d7241ac8c41a4b /src/server/game/Movement/MotionMaster.cpp
parent0152878de5c1563cbe8d13fbf4f85839d741aabf (diff)
Core/Movement: add optional velocity argument for MoveLand and MoveTakeoff (PR #25516)
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp10
1 files changed, 7 insertions, 3 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 5299421c0a0..2a45220a2a7 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -671,23 +671,27 @@ void MotionMaster::MoveCloserAndStop(uint32 id, Unit* target, float distance)
}
}
-void MotionMaster::MoveLand(uint32 id, Position const& pos)
+void MotionMaster::MoveLand(uint32 id, Position const& pos, Optional<float> velocity /*= {}*/)
{
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveLand: '%s', landing point Id: %u (X: %f, Y: %f, Z: %f)", _owner->GetGUID().ToString().c_str(), id, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ());
Movement::MoveSplineInit init(_owner);
init.MoveTo(PositionToVector3(pos), false);
init.SetAnimation(AnimationTier::Ground);
+ if (velocity)
+ init.SetVelocity(*velocity);
Add(new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, id));
}
-void MotionMaster::MoveTakeoff(uint32 id, Position const& pos)
+void MotionMaster::MoveTakeoff(uint32 id, Position const& pos, Optional<float> velocity /*= {}*/)
{
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveTakeoff: '%s', landing point Id: %u (X: %f, Y: %f, Z: %f)", _owner->GetGUID().ToString().c_str(), id, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ());
Movement::MoveSplineInit init(_owner);
- init.MoveTo(PositionToVector3(pos));
+ init.MoveTo(PositionToVector3(pos), false);
init.SetAnimation(AnimationTier::Hover);
+ if (velocity)
+ init.SetVelocity(*velocity);
Add(new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, id));
}