diff options
author | Ovah <dreadkiller@gmx.de> | 2020-10-01 02:50:45 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-10-01 02:50:45 +0200 |
commit | 31abdc6ecfd84ef019880ffb531bf0298f921e77 (patch) | |
tree | 4d1db55621acbc646913ab2000d7241ac8c41a4b | |
parent | 0152878de5c1563cbe8d13fbf4f85839d741aabf (diff) |
Core/Movement: add optional velocity argument for MoveLand and MoveTakeoff (PR #25516)
-rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 10 | ||||
-rw-r--r-- | src/server/game/Movement/MotionMaster.h | 4 |
2 files changed, 9 insertions, 5 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index 5299421c0a0..2a45220a2a7 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -671,23 +671,27 @@ void MotionMaster::MoveCloserAndStop(uint32 id, Unit* target, float distance) } } -void MotionMaster::MoveLand(uint32 id, Position const& pos) +void MotionMaster::MoveLand(uint32 id, Position const& pos, Optional<float> velocity /*= {}*/) { TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveLand: '%s', landing point Id: %u (X: %f, Y: %f, Z: %f)", _owner->GetGUID().ToString().c_str(), id, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); Movement::MoveSplineInit init(_owner); init.MoveTo(PositionToVector3(pos), false); init.SetAnimation(AnimationTier::Ground); + if (velocity) + init.SetVelocity(*velocity); Add(new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, id)); } -void MotionMaster::MoveTakeoff(uint32 id, Position const& pos) +void MotionMaster::MoveTakeoff(uint32 id, Position const& pos, Optional<float> velocity /*= {}*/) { TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveTakeoff: '%s', landing point Id: %u (X: %f, Y: %f, Z: %f)", _owner->GetGUID().ToString().c_str(), id, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); Movement::MoveSplineInit init(_owner); - init.MoveTo(PositionToVector3(pos)); + init.MoveTo(PositionToVector3(pos), false); init.SetAnimation(AnimationTier::Hover); + if (velocity) + init.SetVelocity(*velocity); Add(new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, id)); } diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h index 4d42929553e..a2f9b572d2a 100644 --- a/src/server/game/Movement/MotionMaster.h +++ b/src/server/game/Movement/MotionMaster.h @@ -168,8 +168,8 @@ class TC_GAME_API MotionMaster */ void MoveCloserAndStop(uint32 id, Unit* target, float distance); // These two movement types should only be used with creatures having landing/takeoff animations - void MoveLand(uint32 id, Position const& pos); - void MoveTakeoff(uint32 id, Position const& pos); + void MoveLand(uint32 id, Position const& pos, Optional<float> velocity = {}); + void MoveTakeoff(uint32 id, Position const& pos, Optional<float> velocity = {}); void MoveCharge(float x, float y, float z, float speed = SPEED_CHARGE, uint32 id = EVENT_CHARGE, bool generatePath = false); void MoveCharge(PathGenerator const& path, float speed = SPEED_CHARGE); void MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ); |