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authorVincent-Michael <vincent_michael@gmx.de>2016-04-16 12:19:23 +0200
committerVincent-Michael <vincent_michael@gmx.de>2016-04-16 12:19:23 +0200
commit3cd19d3b30e9c22859303c5bb006998201b66e33 (patch)
tree23e92f525d7f1c76c4a0088de97f3c2347df1ee5 /src/server/game/Movement/MotionMaster.cpp
parenta4b00886718148dd021871ead5ac8a1e8a64285f (diff)
Core: Removed Whitespaces
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index da9cbed9374..82f54208632 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -306,7 +306,7 @@ void MotionMaster::MoveCloserAndStop(uint32 id, Unit* target, float distance)
float desty = _owner->GetPositionY() + distanceToTravel * std::sin(angle);
MovePoint(id, destx, desty, target->GetPositionZ());
}
- else
+ else
{
// we are already close enough. We just need to turn toward the target without changing position.
Movement::MoveSplineInit init(_owner);