diff options
| author | Vincent-Michael <vincent_michael@gmx.de> | 2016-04-16 12:19:23 +0200 |
|---|---|---|
| committer | Vincent-Michael <vincent_michael@gmx.de> | 2016-04-16 12:19:23 +0200 |
| commit | 3cd19d3b30e9c22859303c5bb006998201b66e33 (patch) | |
| tree | 23e92f525d7f1c76c4a0088de97f3c2347df1ee5 /src/server/game/Movement/MotionMaster.cpp | |
| parent | a4b00886718148dd021871ead5ac8a1e8a64285f (diff) | |
Core: Removed Whitespaces
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
| -rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index da9cbed9374..82f54208632 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -306,7 +306,7 @@ void MotionMaster::MoveCloserAndStop(uint32 id, Unit* target, float distance) float desty = _owner->GetPositionY() + distanceToTravel * std::sin(angle); MovePoint(id, destx, desty, target->GetPositionZ()); } - else + else { // we are already close enough. We just need to turn toward the target without changing position. Movement::MoveSplineInit init(_owner); |
