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authorNoName <322016+Faq@users.noreply.github.com>2020-02-28 20:03:52 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-22 14:33:58 +0100
commit61f3d51143b51b04169bd1c2ff0393d2b9be7c33 (patch)
tree2f785946aa0861ccb30181d839c4f2812ffd1996 /src/server/game/Movement/MotionMaster.cpp
parent94f7d2fb49c9c9f1d2e7dc3a4fe2a368d830404f (diff)
Core/Movement: Implement MoveSplineFlag::Enter_Cycle (#24049)
by xvwyh (cherry picked from commit 40542f01e3fec0bff2c6e5eadbe20e58f19b0fd8)
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index a1ca939c1b4..28c991a3c8d 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -859,6 +859,9 @@ void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool
Movement::MoveSplineInit init(_owner);
+ // add the owner's current position as starting point as it gets removed after entering the cycle
+ init.Path().push_back(G3D::Vector3(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ()));
+
for (uint8 i = 0; i < stepCount; angle += step, ++i)
{
G3D::Vector3 point;