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author | NoName <322016+Faq@users.noreply.github.com> | 2020-02-28 20:03:52 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-12-22 14:33:58 +0100 |
commit | 61f3d51143b51b04169bd1c2ff0393d2b9be7c33 (patch) | |
tree | 2f785946aa0861ccb30181d839c4f2812ffd1996 /src/server/game/Movement/MotionMaster.cpp | |
parent | 94f7d2fb49c9c9f1d2e7dc3a4fe2a368d830404f (diff) |
Core/Movement: Implement MoveSplineFlag::Enter_Cycle (#24049)
by xvwyh
(cherry picked from commit 40542f01e3fec0bff2c6e5eadbe20e58f19b0fd8)
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index a1ca939c1b4..28c991a3c8d 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -859,6 +859,9 @@ void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool Movement::MoveSplineInit init(_owner); + // add the owner's current position as starting point as it gets removed after entering the cycle + init.Path().push_back(G3D::Vector3(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ())); + for (uint8 i = 0; i < stepCount; angle += step, ++i) { G3D::Vector3 point; |