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authormik1893 <michele.roscelli@gmail.com>2016-06-07 20:45:25 +0100
committermik1893 <michele.roscelli@gmail.com>2016-06-07 20:45:25 +0100
commit7c25f3cffd0c4e15a9ff08982914fd95d5cafe2f (patch)
treee5276270483aca4cb96303dc38b5b8e75a3257ec /src/server/game/Movement/MotionMaster.cpp
parent8716ce2341de63da1ea0101dc82fd05d1bc50946 (diff)
parent19aac66bc262a835cae288fc3d0ccdc8e93d0fb9 (diff)
Merge pull request #16969 from tkrokli/cant_do_this_while_moving
Core/Movement: enable item use and spell cast when dismounting
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 6f7dae1d4f2..d2059886f40 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -479,11 +479,12 @@ void MotionMaster::MoveFall(uint32 id /*=0*/)
if (std::fabs(_owner->GetPositionZ() - tz) < 0.1f)
return;
+ _owner->AddUnitMovementFlag(MOVEMENTFLAG_FALLING);
+ _owner->m_movementInfo.SetFallTime(0);
+
+ // don't run spline movement for players
if (_owner->GetTypeId() == TYPEID_PLAYER)
- {
- _owner->AddUnitMovementFlag(MOVEMENTFLAG_FALLING);
- _owner->m_movementInfo.SetFallTime(0);
- }
+ return;
Movement::MoveSplineInit init(_owner);
init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), tz, false);