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| author | ccrs <ccrs@users.noreply.github.com> | 2025-10-14 11:49:07 +0200 |
|---|---|---|
| committer | ccrs <ccrs@users.noreply.github.com> | 2025-10-14 11:52:13 +0200 |
| commit | 8562ef1dfd5183f52f6f1a61d6443be5ea49d159 (patch) | |
| tree | f012a3ccf545869275d3c53f34b77ff256ad6a5f /src/server/game/Movement/MotionMaster.cpp | |
| parent | 4a7fcfe354db808360a66dbb2fdf79a0c9257091 (diff) | |
Core/Movement: implement a parameter override to force 2D wandering
MovePositionToFirstCollision implementation can cause Z coordinate modification, making flying units wander up and down unintentionally
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
| -rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index 4fdae221e41..74feedb2740 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -594,12 +594,12 @@ void MotionMaster::MoveTargetedHome() } } -void MotionMaster::MoveRandom(float wanderDistance) +void MotionMaster::MoveRandom(float wanderDistance/* = 0.0f*/, bool force2DPositionRelocation/* = false*/) { if (_owner->GetTypeId() == TYPEID_UNIT) { TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveRandom: '{}', started random movement (spawnDist: {})", _owner->GetGUID().ToString(), wanderDistance); - Add(new RandomMovementGenerator<Creature>(wanderDistance), MOTION_SLOT_DEFAULT); + Add(new RandomMovementGenerator<Creature>(wanderDistance, force2DPositionRelocation), MOTION_SLOT_DEFAULT); } } |
