aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Movement/MotionMaster.cpp
diff options
context:
space:
mode:
authorccrs <ccrs@users.noreply.github.com>2019-01-10 22:51:47 +0100
committerccrs <ccrs@users.noreply.github.com>2019-01-10 22:51:47 +0100
commit9080e7863c28df7dc1c2af321964776e7b59e41a (patch)
tree68d96c61400e23ea2b2883bc811aac3bc670e4bb /src/server/game/Movement/MotionMaster.cpp
parentf2bac5d758cbd2fe3974babfd3a91b0416be09f3 (diff)
Core/Movement: correct logic wrongly ported in 2a84562dc8
I'm referencing line 97 from ChaseMovementGenerator. That commit introduced a modification in this use case: - Chasing target is not my current victim, I should stop moving till it is my victim again Changed To: - Chasing target is not my current vicitm, I should stop chasing My correction: - I dont care about the relation of my current victim and my chasing target, I'm commanded to chase, something will tell me to stop chasing --> Most likely: evade, new attackstart, etc. the rest are just minor changes
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 0a3ccc607e5..4ef451fe735 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -66,7 +66,7 @@ inline void MovementGeneratorPointerDeleter(MovementGenerator* a)
delete a;
}
-void MovementGeneratorDeleter::operator()(MovementGenerator * a)
+void MovementGeneratorDeleter::operator()(MovementGenerator* a)
{
MovementGeneratorPointerDeleter(a);
}
@@ -123,7 +123,7 @@ uint32 MotionMaster::Size() const
return _defaultGenerator ? 1 : 0 + uint32(_generators.size());
}
-std::vector<MovementGeneratorInformation> MotionMaster::GetMovementGeneratorsInformation() const
+std::vector<MovementGeneratorInformation> const MotionMaster::GetMovementGeneratorsInformation() const
{
std::vector<MovementGeneratorInformation> list;