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author | ccrs <ccrs@users.noreply.github.com> | 2019-01-10 22:51:47 +0100 |
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committer | ccrs <ccrs@users.noreply.github.com> | 2019-01-10 22:51:47 +0100 |
commit | 9080e7863c28df7dc1c2af321964776e7b59e41a (patch) | |
tree | 68d96c61400e23ea2b2883bc811aac3bc670e4bb /src/server/game/Movement/MotionMaster.cpp | |
parent | f2bac5d758cbd2fe3974babfd3a91b0416be09f3 (diff) |
Core/Movement: correct logic wrongly ported in 2a84562dc8
I'm referencing line 97 from ChaseMovementGenerator.
That commit introduced a modification in this use case:
- Chasing target is not my current victim, I should stop moving till it is my victim again
Changed To:
- Chasing target is not my current vicitm, I should stop chasing
My correction:
- I dont care about the relation of my current victim and my chasing target, I'm commanded to chase, something will tell me to stop chasing
--> Most likely: evade, new attackstart, etc.
the rest are just minor changes
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index 0a3ccc607e5..4ef451fe735 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -66,7 +66,7 @@ inline void MovementGeneratorPointerDeleter(MovementGenerator* a) delete a; } -void MovementGeneratorDeleter::operator()(MovementGenerator * a) +void MovementGeneratorDeleter::operator()(MovementGenerator* a) { MovementGeneratorPointerDeleter(a); } @@ -123,7 +123,7 @@ uint32 MotionMaster::Size() const return _defaultGenerator ? 1 : 0 + uint32(_generators.size()); } -std::vector<MovementGeneratorInformation> MotionMaster::GetMovementGeneratorsInformation() const +std::vector<MovementGeneratorInformation> const MotionMaster::GetMovementGeneratorsInformation() const { std::vector<MovementGeneratorInformation> list; |