diff options
| author | kaelima <kaelima@live.se> | 2012-09-03 20:34:07 +0200 |
|---|---|---|
| committer | kaelima <kaelima@live.se> | 2012-09-03 20:34:07 +0200 |
| commit | a9e672ab1d33a3502381d4b33f679a9d1f1f2087 (patch) | |
| tree | 759b3245deb8d9354aba9476b907e4daeb04af39 /src/server/game/Movement/MotionMaster.cpp | |
| parent | d7eeebe0f3b9c1256bce900c39e0abcbf9641168 (diff) | |
Core/MMaps: Prevent path generation when falling or exiting vehicle
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
| -rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index d7bf433677c..bf938c3af6c 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -399,7 +399,7 @@ void MotionMaster::MoveFall(uint32 id/*=0*/) } Movement::MoveSplineInit init(_owner); - init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), tz); + init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), tz, false); init.SetFall(); init.Launch(); Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED); |
