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authorkaelima <kaelima@live.se>2012-09-03 20:34:07 +0200
committerkaelima <kaelima@live.se>2012-09-03 20:34:07 +0200
commita9e672ab1d33a3502381d4b33f679a9d1f1f2087 (patch)
tree759b3245deb8d9354aba9476b907e4daeb04af39 /src/server/game/Movement/MotionMaster.cpp
parentd7eeebe0f3b9c1256bce900c39e0abcbf9641168 (diff)
Core/MMaps: Prevent path generation when falling or exiting vehicle
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index d7bf433677c..bf938c3af6c 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -399,7 +399,7 @@ void MotionMaster::MoveFall(uint32 id/*=0*/)
}
Movement::MoveSplineInit init(_owner);
- init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), tz);
+ init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), tz, false);
init.SetFall();
init.Launch();
Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);