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authorxinef1 <w.szyszko2@gmail.com>2017-02-13 21:05:32 +0100
committerShauren <shauren.trinity@gmail.com>2017-02-13 21:05:32 +0100
commitb3f04ec1570c7fd6ef0d1dacfb7ff9f8ab00a43d (patch)
treea6ed2772652e884ca9399ddf789d6bd035052bfd /src/server/game/Movement/MotionMaster.cpp
parent2412886ef69d305df1bd6e6422ca3134c0ab1449 (diff)
Added some missing SetFallInformation calls (#19121)
Fixed HP drop bug on zeppelins Fixed possible packet relocation problems on huge transports
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index ea3583b0cdf..8911278ed93 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -585,7 +585,10 @@ void MotionMaster::MoveFall(uint32 id /*=0*/)
// don't run spline movement for players
if (_owner->GetTypeId() == TYPEID_PLAYER)
+ {
+ _owner->ToPlayer()->SetFallInformation(0, _owner->GetPositionZ());
return;
+ }
Movement::MoveSplineInit init(_owner);
init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), tz, false);