diff options
author | xinef1 <w.szyszko2@gmail.com> | 2017-02-13 21:05:32 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2017-02-13 21:05:32 +0100 |
commit | b3f04ec1570c7fd6ef0d1dacfb7ff9f8ab00a43d (patch) | |
tree | a6ed2772652e884ca9399ddf789d6bd035052bfd /src/server/game/Movement/MotionMaster.cpp | |
parent | 2412886ef69d305df1bd6e6422ca3134c0ab1449 (diff) |
Added some missing SetFallInformation calls (#19121)
Fixed HP drop bug on zeppelins
Fixed possible packet relocation problems on huge transports
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index ea3583b0cdf..8911278ed93 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -585,7 +585,10 @@ void MotionMaster::MoveFall(uint32 id /*=0*/) // don't run spline movement for players if (_owner->GetTypeId() == TYPEID_PLAYER) + { + _owner->ToPlayer()->SetFallInformation(0, _owner->GetPositionZ()); return; + } Movement::MoveSplineInit init(_owner); init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), tz, false); |