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path: root/src/server/game/Movement/MotionMaster.cpp
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-rw-r--r--src/server/game/Movement/MotionMaster.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index ea3583b0cdf..8911278ed93 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -585,7 +585,10 @@ void MotionMaster::MoveFall(uint32 id /*=0*/)
// don't run spline movement for players
if (_owner->GetTypeId() == TYPEID_PLAYER)
+ {
+ _owner->ToPlayer()->SetFallInformation(0, _owner->GetPositionZ());
return;
+ }
Movement::MoveSplineInit init(_owner);
init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), tz, false);