diff options
author | Shauren <shauren.trinity@gmail.com> | 2023-01-01 00:26:53 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2023-08-12 14:24:24 +0200 |
commit | b7287e85e4bc8acb2b95271ece9dd8a5b93873cd (patch) | |
tree | 6088602ac914ef69573ce551d7fc4f0613beb5ce /src/server/game/Movement/MotionMaster.cpp | |
parent | f9033a5dbd559fde3030a21d83d664983d95f39f (diff) |
Core/Misc: Fixed deprecation warnings for c++20
(cherry picked from commit ba9bbbc9d0c3b80d8954ad6390d23ae3d0f804b2)
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index 636e121c2ab..4a137dcce91 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -686,7 +686,7 @@ void MotionMaster::MoveCloserAndStop(uint32 id, Unit* target, float distance) else { // We are already close enough. We just need to turn toward the target without changing position. - std::function<void(Movement::MoveSplineInit&)> initializer = [=, target = target->GetGUID()](Movement::MoveSplineInit& init) + std::function<void(Movement::MoveSplineInit&)> initializer = [=, this, target = target->GetGUID()](Movement::MoveSplineInit& init) { init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ()); init.SetFacing(target); @@ -840,7 +840,7 @@ void MotionMaster::MoveJump(float x, float y, float z, float o, float speedXY, f void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool clockwise, uint8 stepCount) { - std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init) + std::function<void(Movement::MoveSplineInit&)> initializer = [=, this](Movement::MoveSplineInit& init) { float step = 2 * float(M_PI) / stepCount * (clockwise ? -1.0f : 1.0f); Position const& pos = { x, y, z, 0.0f }; @@ -962,7 +962,7 @@ void MotionMaster::MoveFall(uint32 id/* = 0*/) return; } - std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init) + std::function<void(Movement::MoveSplineInit&)> initializer = [=, this](Movement::MoveSplineInit& init) { init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), tz + _owner->GetHoverOffset(), false); init.SetFall(); |