diff options
author | Shauren <shauren.trinity@gmail.com> | 2024-03-12 11:49:42 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2024-03-12 11:49:42 +0100 |
commit | ca656f4254e979f049c3cf34e39d5d975e02f2d6 (patch) | |
tree | fa28414f01e5374f564c830975bddaa9261ddb52 /src/server/game/Movement/MotionMaster.cpp | |
parent | b93791255cc7ad8cd8388d9eb08babd91eff3075 (diff) |
Core/Movement: FIxed followPathBackwardsFromEndToStart parameter of MotionMaster::MovePath
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index 7c25d871900..e62d26e0917 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -1114,7 +1114,7 @@ void MotionMaster::MoveDistract(uint32 timer, float orientation) void MotionMaster::MovePath(uint32 pathId, bool repeatable, Optional<Milliseconds> duration, Optional<float> speed, MovementWalkRunSpeedSelectionMode speedSelectionMode, Optional<std::pair<Milliseconds, Milliseconds>> waitTimeRangeAtPathEnd, - Optional<float> wanderDistanceAtPathEnds, bool followPathBackwardsFromEndToStart, bool generatePath) + Optional<float> wanderDistanceAtPathEnds, Optional<bool> followPathBackwardsFromEndToStart, bool generatePath) { if (!pathId) return; @@ -1127,7 +1127,7 @@ void MotionMaster::MovePath(uint32 pathId, bool repeatable, Optional<Millisecond void MotionMaster::MovePath(WaypointPath const& path, bool repeatable, Optional<Milliseconds> duration, Optional<float> speed, MovementWalkRunSpeedSelectionMode speedSelectionMode, Optional<std::pair<Milliseconds, Milliseconds>> waitTimeRangeAtPathEnd, - Optional<float> wanderDistanceAtPathEnds, bool followPathBackwardsFromEndToStart, bool generatePath) + Optional<float> wanderDistanceAtPathEnds, Optional<bool> followPathBackwardsFromEndToStart, bool generatePath) { TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MovePath: '{}', starts moving over path Id: {} (repeatable: {})", _owner->GetGUID().ToString(), path.Id, repeatable ? "YES" : "NO"); |