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path: root/src/server/game/Movement/MotionMaster.cpp
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-rw-r--r--src/server/game/Movement/MotionMaster.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 7c25d871900..e62d26e0917 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -1114,7 +1114,7 @@ void MotionMaster::MoveDistract(uint32 timer, float orientation)
void MotionMaster::MovePath(uint32 pathId, bool repeatable, Optional<Milliseconds> duration, Optional<float> speed,
MovementWalkRunSpeedSelectionMode speedSelectionMode, Optional<std::pair<Milliseconds, Milliseconds>> waitTimeRangeAtPathEnd,
- Optional<float> wanderDistanceAtPathEnds, bool followPathBackwardsFromEndToStart, bool generatePath)
+ Optional<float> wanderDistanceAtPathEnds, Optional<bool> followPathBackwardsFromEndToStart, bool generatePath)
{
if (!pathId)
return;
@@ -1127,7 +1127,7 @@ void MotionMaster::MovePath(uint32 pathId, bool repeatable, Optional<Millisecond
void MotionMaster::MovePath(WaypointPath const& path, bool repeatable, Optional<Milliseconds> duration, Optional<float> speed,
MovementWalkRunSpeedSelectionMode speedSelectionMode, Optional<std::pair<Milliseconds, Milliseconds>> waitTimeRangeAtPathEnd,
- Optional<float> wanderDistanceAtPathEnds, bool followPathBackwardsFromEndToStart, bool generatePath)
+ Optional<float> wanderDistanceAtPathEnds, Optional<bool> followPathBackwardsFromEndToStart, bool generatePath)
{
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MovePath: '{}', starts moving over path Id: {} (repeatable: {})",
_owner->GetGUID().ToString(), path.Id, repeatable ? "YES" : "NO");