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authorShauren <shauren.trinity@gmail.com>2016-05-27 14:45:06 +0200
committerjoschiwald <joschiwald.trinity@gmail.com>2017-01-09 21:16:36 +0100
commitdad19df69deb0e028c94058034f90485c4bd6cec (patch)
tree8dacc3998ef46eec7580e04c4750e484a4e022dc /src/server/game/Movement/MotionMaster.cpp
parent0cddecf2d4d2863bbd0c400c67227a07cbac1f7e (diff)
Core/Units: Renamed and documented UNIT_FLAG_DISABLE_MOVE to prevent people from trying to use this flag to root a creature leaving them wondering why it doesn't do anything
(cherry picked from commit b36da771857554c5bd652bf8ccc1386d4be607b0) Core/Scripts: build fix (cherry picked from commit 258368a2bd0e7c2d395d98dc3220d8e32e65303f)
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 73aa7ba8b61..af9fb9b5f6e 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -241,7 +241,7 @@ void MotionMaster::MoveConfused()
void MotionMaster::MoveChase(Unit* target, float dist, float angle)
{
// ignore movement request if target not exist
- if (!target || target == _owner || _owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
+ if (!target || target == _owner)
return;
//_owner->ClearUnitState(UNIT_STATE_FOLLOW);
@@ -265,7 +265,7 @@ void MotionMaster::MoveChase(Unit* target, float dist, float angle)
void MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slot)
{
// ignore movement request if target not exist
- if (!target || target == _owner || _owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
+ if (!target || target == _owner)
return;
//_owner->AddUnitState(UNIT_STATE_FOLLOW);