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author | Shauren <shauren.trinity@gmail.com> | 2019-05-10 23:32:57 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-12-05 14:38:39 +0100 |
commit | dc4b516844e4457b8efce20a521ea3d36dcc42d6 (patch) | |
tree | 773e669c67616454d21cea53ec94bb73748d5b6d /src/server/game/Movement/MotionMaster.cpp | |
parent | 34eedc2ad86b78662127561b6eb0835b652e533e (diff) |
Core/Movement: Use correct root check
(cherry picked from commit 3e9239a1e552d926caccf7e9a588e8d82ce0b9ee)
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index 7a6a1b8da80..f76c79696fe 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -945,7 +945,7 @@ void MotionMaster::MoveFall(uint32 id/* = 0*/) return; // rooted units don't move (also setting falling+root flag causes client freezes) - if (_owner->IsRooted()) + if (_owner->HasUnitState(UNIT_STATE_ROOT)) return; _owner->SetFall(true); |