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authorShauren <shauren.trinity@gmail.com>2019-05-10 23:32:57 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-05 14:38:39 +0100
commitdc4b516844e4457b8efce20a521ea3d36dcc42d6 (patch)
tree773e669c67616454d21cea53ec94bb73748d5b6d /src/server
parent34eedc2ad86b78662127561b6eb0835b652e533e (diff)
Core/Movement: Use correct root check
(cherry picked from commit 3e9239a1e552d926caccf7e9a588e8d82ce0b9ee)
Diffstat (limited to 'src/server')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 7a6a1b8da80..f76c79696fe 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -945,7 +945,7 @@ void MotionMaster::MoveFall(uint32 id/* = 0*/)
return;
// rooted units don't move (also setting falling+root flag causes client freezes)
- if (_owner->IsRooted())
+ if (_owner->HasUnitState(UNIT_STATE_ROOT))
return;
_owner->SetFall(true);