diff options
author | ccrs <ccrs@users.noreply.github.com> | 2019-10-21 13:55:23 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-12-18 23:03:00 +0100 |
commit | dfb2221552048512b4fda0c7e0c97ecf808106f9 (patch) | |
tree | 900f9525bd740471d3c18c80787d85c84ee105e9 /src/server/game/Movement/MotionMaster.cpp | |
parent | 7f074efa0498f9c0a8b8eaed733f462763ae099d (diff) |
Core/Movement: delay movement update in MotionMaster until its owner signals AddToWorld
ref #23199
closes #23876
(cherry picked from commit d033032d33cff5dae76000f8432d78746cda9e06)
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 44 |
1 files changed, 31 insertions, 13 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index 9c6ae257ec1..cdfe8144868 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -95,7 +95,7 @@ MotionMaster::~MotionMaster() void MotionMaster::Initialize() { - if (HasFlag(MOTIONMASTER_FLAG_UPDATE)) + if (HasFlag(MOTIONMASTER_FLAG_DELAYED)) { DelayedActionDefine action = [this]() { @@ -113,6 +113,16 @@ void MotionMaster::InitializeDefault() Add(FactorySelector::SelectMovementGenerator(_owner), MOTION_SLOT_DEFAULT); } +void MotionMaster::AddToWorld() +{ + if (!HasFlag(MOTIONMASTER_FLAG_INITIALIZATION_PENDING)) + return; + + ResolveDelayedActions(); + + RemoveFlag(MOTIONMASTER_FLAG_INITIALIZATION_PENDING); +} + bool MotionMaster::Empty() const { return !_defaultGenerator && _generators.empty(); @@ -277,6 +287,9 @@ void MotionMaster::Update(uint32 diff) if (!_owner) return; + if (HasFlag(MOTIONMASTER_FLAG_INITIALIZATION_PENDING)) + return; + ASSERT(!Empty(), "MotionMaster:Update: update called without Initializing! (%s)", _owner->GetGUID().ToString().c_str()); AddFlag(MOTIONMASTER_FLAG_UPDATE); @@ -304,11 +317,7 @@ void MotionMaster::Update(uint32 diff) RemoveFlag(MOTIONMASTER_FLAG_UPDATE); - while (!_delayedActions.empty()) - { - _delayedActions.front().Resolve(); - _delayedActions.pop_front(); - } + ResolveDelayedActions(); } void MotionMaster::Add(MovementGenerator* movement, MovementSlot slot/* = MOTION_SLOT_ACTIVE*/) @@ -322,7 +331,7 @@ void MotionMaster::Add(MovementGenerator* movement, MovementSlot slot/* = MOTION return; } - if (HasFlag(MOTIONMASTER_FLAG_UPDATE)) + if (HasFlag(MOTIONMASTER_FLAG_DELAYED)) { DelayedActionDefine action = [this, movement, slot]() { @@ -339,7 +348,7 @@ void MotionMaster::Remove(MovementGenerator* movement, MovementSlot slot/* = MOT if (!movement || IsInvalidMovementSlot(slot)) return; - if (HasFlag(MOTIONMASTER_FLAG_UPDATE)) + if (HasFlag(MOTIONMASTER_FLAG_DELAYED)) { DelayedActionDefine action = [this, movement, slot]() { @@ -377,7 +386,7 @@ void MotionMaster::Remove(MovementGeneratorType type, MovementSlot slot/* = MOTI if (IsInvalidMovementGeneratorType(type) || IsInvalidMovementSlot(slot)) return; - if (HasFlag(MOTIONMASTER_FLAG_UPDATE)) + if (HasFlag(MOTIONMASTER_FLAG_DELAYED)) { DelayedActionDefine action = [this, type, slot]() { @@ -415,7 +424,7 @@ void MotionMaster::Remove(MovementGeneratorType type, MovementSlot slot/* = MOTI void MotionMaster::Clear() { - if (HasFlag(MOTIONMASTER_FLAG_UPDATE)) + if (HasFlag(MOTIONMASTER_FLAG_DELAYED)) { DelayedActionDefine action = [this]() { @@ -434,7 +443,7 @@ void MotionMaster::Clear(MovementSlot slot) if (IsInvalidMovementSlot(slot)) return; - if (HasFlag(MOTIONMASTER_FLAG_UPDATE)) + if (HasFlag(MOTIONMASTER_FLAG_DELAYED)) { DelayedActionDefine action = [this, slot]() { @@ -462,7 +471,7 @@ void MotionMaster::Clear(MovementSlot slot) void MotionMaster::Clear(MovementGeneratorMode mode) { - if (HasFlag(MOTIONMASTER_FLAG_UPDATE)) + if (HasFlag(MOTIONMASTER_FLAG_DELAYED)) { DelayedActionDefine action = [this, mode]() { @@ -484,7 +493,7 @@ void MotionMaster::Clear(MovementGeneratorMode mode) void MotionMaster::Clear(MovementGeneratorPriority priority) { - if (HasFlag(MOTIONMASTER_FLAG_UPDATE)) + if (HasFlag(MOTIONMASTER_FLAG_DELAYED)) { DelayedActionDefine action = [this, priority]() { @@ -1074,6 +1083,15 @@ void MotionMaster::LaunchMoveSpline(Movement::MoveSplineInit&& init, uint32 id/* /******************** Private methods ********************/ +void MotionMaster::ResolveDelayedActions() +{ + while (!_delayedActions.empty()) + { + _delayedActions.front().Resolve(); + _delayedActions.pop_front(); + } +} + void MotionMaster::Remove(MotionMasterContainer::iterator iterator, bool active, bool movementInform) { MovementGenerator* pointer = *iterator; |